March 29, 2020, 23:39 (GMT) |
Fix extrude repeat leaving selection history unselected |
March 29, 2020, 23:29 (GMT) |
UI: move extrude repeat out of the vertex menu This works for all selection modes, include last below a separator since it's a specialized function. Note that the previous commit was raising an exception as operator properties don't support 'or'. |
March 29, 2020, 23:12 (GMT) |
Theme: adjust lamp alpha to visually match 2.82 |
March 29, 2020, 23:12 (GMT) |
DRW: match edge opacity to 2.82 Edges were hard to see in some cases in edit-mesh vertex/face modes. Since 804e90b42d72 alpha is handled differently, update edge alpha to visually match 2.82. |
March 29, 2020, 21:36 (GMT) |
UI: Move Array Extrude Below Verticies |
March 29, 2020, 19:31 (GMT) |
Fluid: Optimization for liquid / secondary particle file loading Improved loading times for particles files by reading bigger chunks of data from the disk at once. |
March 29, 2020, 19:31 (GMT) |
Fluid: Use dynamic mode whenever active rigid bodies are in the scene Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning. |
March 29, 2020, 18:49 (GMT) |
Overlay: Edit Mesh: Add offset for thicker edges Edges with sharpness, seam and bevel are thicker and thus needs more offset to not appear aliased. Based on D5448 by @oficsu |
March 29, 2020, 18:46 (GMT) |
Overlay: Edit Mesh: Make offset depth dependent (w.r.t depth precision) The previous offset was done in view space. It is now done in NDC space to avoid differences when adjusting the near/far plane distances. |
March 29, 2020, 18:09 (GMT) |
UI: Add missing operators to menus in the 3D Viewport Mesh Edit mode Differential Revision: https://developer.blender.org/D7263 |
March 29, 2020, 16:06 (GMT) |
Merge branch 'master' into greasepencil-object |
March 29, 2020, 16:05 (GMT) |
GPencil: Convert Mesh to GPencil New option to convert a mesh to a 3D grease pencil object. |
March 29, 2020, 13:09 (GMT) |
Fix T73945: Don't grey out "Calculate to Frames" in some cases The button seems to behave more as I'd expect without these additional checks. Previously, the button was often grayed out when it was actually working. Reviewers: ISS Differential Revision: https://developer.blender.org/D7252 |
March 29, 2020, 12:05 (GMT) |
RNA: expose the pin flag for AnimData and ActionGroup |
March 29, 2020, 11:52 (GMT) |
Fix missing Surface Deform strength versioning |
March 29, 2020, 11:47 (GMT) |
UI: Fix text padding for labels without an icon |
March 29, 2020, 09:32 (GMT) |
Cleanup: remove DNA_view2d_types.h from DNA_sound_types.h |
March 29, 2020, 09:25 (GMT) |
Screw Modifier: support 1-2 steps The Screw Modifier had a lower limit for the steps value, which not only was inconsistent between render and viewport steps, but also was capped to 2 in UI and also in the code internally. |
March 29, 2020, 07:58 (GMT) |
March 29, 2020, 07:36 (GMT) |
Fix T72075: Incorrect Grid Fill error message |
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Master Commits
MiikaHweb | 2003-2021