March 10, 2020, 03:47 (GMT) |
DRW: Fix wrong test condition Fixes the warning: address of array 'cmd->draw.batch->inst' will always evaluate to 'true' |
Revision bf4d5f8 by Joseph Eagar March 10, 2020, 02:12 (GMT) |
Merge branch 'master' of git://git.blender.org/blender |
March 10, 2020, 01:29 (GMT) |
Fix T74579: Filename with '' causes assert when browsing files |
March 10, 2020, 00:40 (GMT) |
Minor cleanup: Use r_ prefix for return arguments |
March 9, 2020, 22:23 (GMT) |
Fix IC keymap after recent GP merge Just a simple fix here for now to keep the keymap working. Will revisit these areas to make them fit in properly with the keymap. |
March 9, 2020, 20:58 (GMT) |
Cleanup: compiler warnings |
March 9, 2020, 20:58 (GMT) |
Fix error in grease pencil vertex paint levels operator |
March 9, 2020, 20:19 (GMT) |
Fix T74354: Avoid division by 0 when calculating hardness I could not reproduce the issue, but it looks like it was produced by this division by 0. In any case, the code here was wrong. Reviewed By: jbakker Maniphest Tasks: T74354 Differential Revision: https://developer.blender.org/D6987 |
March 9, 2020, 20:16 (GMT) |
Sculpt: Edge Automasking This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush. It has a Propagation Steps property that controls the falloff of the mask from the edge. Limitations: - The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code. - The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices. - It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices. - The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6705 |
March 9, 2020, 19:59 (GMT) |
Revert typo fix to ensure localisations don't break |
March 9, 2020, 19:55 (GMT) |
Update add-ons submodule with fixes for 2.82a |
March 9, 2020, 19:33 (GMT) |
Fix T72253: Mantaflow adaptive domain cuts off The issue of T72253 was that the density threshold (RNA adapt_threshold) was considering cells as empty cells too early and thus also shrinking the domain too early. The fix for this is to use smaller threshold values for the adaptive domain. This fix gives more flexibility in the UI to do just that. |
March 9, 2020, 19:33 (GMT) |
Revert "Constraints: remove special meaning of Local Space for parentless Objects." This reverts commit 7728bfd4c45c634ba6b62e149176425ec5779945. Although this brings back an inconsistency in the behaviour of constraints on objects and bones, people were relying on the old behaviour, and the new behaviour broke their files. It is still desired to remove this inconsistency, but it will happen more gradually. |
March 9, 2020, 19:33 (GMT) |
March 9, 2020, 19:33 (GMT) |
Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry Added check to see if the mesh has any polygons at all. If there are no polygons, the bvh tree data will consist of null pointers, so skip internal springs if this is the case. |
March 9, 2020, 19:33 (GMT) |
Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node gizmos are too big Caused by rB9cac5fa681c5 which fixed the handles for the camera border gizmo (being much too small)-- which in turn was broken by rB98e4fbc7cc9e. Camera border gizmo sets up its matrix_space a bit differently [this is why we are getting very small values in gizmo_calc_rect_view_scale -- needs more investigation], but instead of breaking it for Light, Image and Compositor Backdrop, lets just compensate by scaling the Camera Border Gizmo for now. Maniphest Tasks: T74278 Differential Revision: https://developer.blender.org/D6991 |
March 9, 2020, 19:33 (GMT) |
Fix crash when compiling renderpass shader on some AMD drivers Differential Revision: https://developer.blender.org/D6959 # Conflicts: # source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl |
March 9, 2020, 19:33 (GMT) |
Fix (unreported) Separate bones creates empty armature Fix for fix (rB8bf7ca9fe31c). The fix was not actually working [neither for multi-armature-editing as intended nor for single armatures] and it broke single-armature bone separation completely. More or less indentation issue, move relevant code out of bone loop, do after all bones have been checked, guess this was intended anyways. Differential Revision: https://developer.blender.org/D6949 |
March 9, 2020, 19:33 (GMT) |
Fix camera border gizmo size |
March 9, 2020, 19:33 (GMT) |
Fix T72903: Bone envelope & bone size tool functionality swapped |
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