March 4, 2020, 00:02 (GMT) |
Cleanup: cmake indentation |
March 3, 2020, 23:39 (GMT) |
CMake: make OpenVDB depend on OpenEXR OpenVDB uses 'half' type & fails to link without it. |
March 3, 2020, 23:25 (GMT) |
BLI_math: add clamp_v# and clamp_v#_v#v# utility functions |
March 3, 2020, 18:38 (GMT) |
Fix T72028: Crash switching to vertex paint This would happen when done from editmode, on a mesh with any modifier, after adding/removing geometry in editmode. Similar to rBba0870713b9b (which did this for weightpaint and sculpt already), ensure an evaluated depsgraph, otherwise 'runtime.mesh_deform_eval' would not be up to date causing problems later. Maniphest Tasks: T72028 Differential Revision: https://developer.blender.org/D7011 |
March 3, 2020, 18:38 (GMT) |
GPencil: In Vertex Paint mode, Solid Vertex must be set always In Vertex Paint mode, the Solid shading must be always Vertex |
March 3, 2020, 18:31 (GMT) |
GPencil: Set Solid mode to Material in 2D template |
March 3, 2020, 18:19 (GMT) |
IDTypeInfo: add remaining needed callbacks. Those are the one I can think about as mandatory for now... |
March 3, 2020, 18:06 (GMT) |
Merge branch 'master' into greasepencil-object |
March 3, 2020, 18:04 (GMT) |
GPencil: Disable VFX in Material shding mode The VFX must be visible only in Render mode, as Lights. |
March 3, 2020, 17:57 (GMT) |
Fix dummy typo. |
March 3, 2020, 17:54 (GMT) |
Merge branch 'master' into idtype-refactor |
March 3, 2020, 17:47 (GMT) |
Merge branch 'master' into new-object-types |
March 3, 2020, 17:41 (GMT) |
Modifiers: Wave add invert vgroup option Adds the invert vgroup option to the Wave modifier. Differential Revision: https://developer.blender.org/D6893 |
March 3, 2020, 17:38 (GMT) |
Support mirroring the VR view in regular 3D Views Adds a per 3D View option to mirror the 3D session view. When enabled, the viewport (continuously) renders using the same location and rotation as the 3D view. While navigation is disabled then, other interactions are working, so you can select and edit data as usual. To be precise, we use the pose of the centroid, not the ones used by the eyes. Extra attention was put into forbidding viewport navigation while the VR mirror runs (it overrides the current viewpoint anyway). Tried to make this a generic feature. There may still be some navigation operators that are not covered. So using them while the mirror runs will have an affect on what you see once you end the session or mirroring. Quadview is preserved, only the un-locked view shows the mirror then. All of this is runtime data, no state changes should end up being read from saved files. |
March 3, 2020, 17:15 (GMT) |
Cleanup from review. |
March 3, 2020, 16:35 (GMT) |
Workbench: Refactor: Antialiasing |
March 3, 2020, 16:34 (GMT) |
IDs: change FILTER_ID_* to 64 bit to make space for new ID types And change file browser to boolean from bitflag enum, which is only 32 bit. Differential Revision: https://developer.blender.org/D7004 |
March 3, 2020, 16:22 (GMT) |
IDs: modify wm.previews_clear operator to make space for new ID types Use a regular enum, to avoid running out of bits. Differential Revision: https://developer.blender.org/D7003 |
March 3, 2020, 16:21 (GMT) |
RNA: support 64 bit boolean bitflags in DNA This does not affect the RNA access API, since how the boolean is read from DNA abstracted away in the API. Differential Revision: https://developer.blender.org/D7002 |
March 3, 2020, 16:04 (GMT) |
Fix: USD Build error on windows USD is being included before the blender headers. USD includes TBB, which includes the windows headers which define rad2 as a constant conflicting with a field with that exact name in the MetaElem dna struct. Added `-DWIN32_LEAN_AND_MEAN` to keep the windows headers from defining rad2. |
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Master Commits
MiikaHweb | 2003-2021