December 12, 2019, 15:02 (GMT) |
Merge branch 'master' into greasepencil-object |
December 12, 2019, 15:01 (GMT) |
Cleanup: Rename variables (_tot -> _len) |
December 12, 2019, 14:52 (GMT) |
GPencil: Disable line for testing |
December 12, 2019, 14:50 (GMT) |
GPencil: Remove Stencil Mask and Mix for Fill material This is part of the refactor of the darwing engine. |
December 12, 2019, 14:39 (GMT) |
GPencil: Fix old files using Stencil Mask |
Revision d7d365f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 12, 2019, 14:34 (GMT) |
new Get List Elements node |
Revision b716661 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 12, 2019, 13:59 (GMT) |
support for vertex weights in Sample Object Surface node |
December 12, 2019, 13:12 (GMT) |
Mantaflow: Renaming from manta to fluid |
December 12, 2019, 13:12 (GMT) |
UI: Remove User Preference "Enable All Experimental Features" Users should be able to know explicitly what they are testing. By having them all enabled we run into a scenario where a new experimental feature may have been introduced, and the user is now using it without being even aware of that. Differential Revision: https://developer.blender.org/D6404 |
December 12, 2019, 13:12 (GMT) |
Cleanup: Fix typo in user preference code |
December 12, 2019, 12:58 (GMT) |
macOS: add missing info to code signing instructions regarding key files The instructions for this part are not exactly clear, but better to document what took us a while to figure out to get a new system set up for signing. |
December 12, 2019, 12:50 (GMT) |
Revert "Fix T72064, T72158: weight paint shows X/Y/Z symmetry options that don't work" It seems it does work along multiple axes in some cases, but not at all. So restored the UI for now, waiting for a better fix. This reverts commit 9569425b027cdb1c80e407697971f42fbee42388. |
December 12, 2019, 12:29 (GMT) |
Codesign: Remove DMG codesign signature removal Codesign tool reports that removing signature is not possible for DMG. |
December 12, 2019, 12:29 (GMT) |
Codesign: Switch to TAR as an interchange format Allows to preserve file mode through the signing process. |
Revision 4de6eaf by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 12, 2019, 12:05 (GMT) |
sample hooks on surface |
December 12, 2019, 12:04 (GMT) |
Cycles: perform clamping per light contribution instead of whole path With upcoming light group passes, for them to sum up correctly to the combined pass the clamping must be more fine grained. This also has the advantage that if one light is particularly noisy, it does not diminish the contribution from other lights which do not need as much clamping. Clamp values on existing scenes will need to be tweaked to get similar results, there is no automatic conversion possible which would give the same results as before. Implemented by Lukas, with tweaks by Brecht. Part of D4837 |
December 12, 2019, 11:59 (GMT) |
Fix T72380: New Weld Modifier is crashing when used after a Vertex Weight Modifier It happened when the vertex group was empty. |
December 12, 2019, 11:41 (GMT) |
Codesign: Finish codesign step of bundling Adds all the missing bits from the previous commit, and implements extra required features: need to copy bundle's _CodeSignatures folder from codesign machine to the worker machine. |
December 12, 2019, 11:35 (GMT) |
USD: mark the exporter as Experimental feature This will allow us to merge the USD exporter into master before it's completely finished. |
December 12, 2019, 10:59 (GMT) |
Codesign: Initial implementation of macOS code signer Main goal of this change is to make codesign step of release signing to work on macOS. Development is currently was done on Linux based on looking into what commands are being invoked. Part of the change which touches other code signing utilities is related on making it possible to test "foreign" code signers on a different platform. |
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Master Commits
MiikaHweb | 2003-2021