November 7, 2019, 17:00 (GMT) |
GPencil: Fix brush icons |
November 7, 2019, 16:59 (GMT) |
GPencil: Solve problem with Keymap missing |
November 7, 2019, 16:59 (GMT) |
GPencil: Add versioning code for new tool |
November 7, 2019, 16:59 (GMT) |
GPencil: More changes to keymaps and tools |
November 7, 2019, 16:59 (GMT) |
GPencil: First steps to create a new Vertex Mode |
November 7, 2019, 16:44 (GMT) |
Overlay Engine: Add Camera & Stereo Camera This change a few thing: - This fixes the toe-in convergence plane drawing issue. - The volume wires are drawn without depth write to avoid Z-fighting. |
November 7, 2019, 16:03 (GMT) |
Stretch To: implement a mode similar to Damped Track for rotation. Most of the time Stretch To is used in actual rigs, like BlenRig or Rigify, in combination with Damped Track to handle rotation before the stretch, because it produces rotations more appropriate for organic deformation, and doesn't flip because of internal gimbal lock. The prevalence of this pattern suggests that Stretch To should support that kind of rotation directly as an option. Differential Revision: https://developer.blender.org/D6134 |
November 7, 2019, 15:39 (GMT) |
Stretch To: clean up the math code in the implementation. Combine computing `size` and normalizing the matrix, invert the direction of `vec` to avoid negating it later, use `rescale_m4` instead of matrix multiplication to scale the final result. Differential Revision: https://developer.blender.org/D6134 |
November 7, 2019, 15:25 (GMT) |
Merge branch 'master' into asset-engine |
November 7, 2019, 15:20 (GMT) |
Merge branch 'blender-v2.81-release' |
November 7, 2019, 15:14 (GMT) |
Fix T70875: Library Override: Clicking an Library Overriden Object crashes Blender. We also need to rebuild the whole collection/viewlayer object cache thing when we relink an objector collection in a collection (since it might be part of a view layer). Again, usual disclaimer about how inneficient this is currently, needs a serious refactor to only tag caches as dirty, and actually rebuild the whole thing on access. |
Revision 470a2ce by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 14:17 (GMT) |
fix compile error |
Revision 4e0b5fd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 13:03 (GMT) |
cleanup |
Revision eada832 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 12:59 (GMT) |
make AttributesInfo non copy and non movable |
Revision 9116016 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 12:48 (GMT) |
rename GET_TYPE to CPP_TYPE |
Revision bef3e00 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 12:38 (GMT) |
use monotonic allocator for network builder |
Revision a4a46d8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 12:21 (GMT) |
use monotonic allocator for vtree generation |
November 7, 2019, 11:38 (GMT) |
Cleanup: remove debugging prints for bpy.msgbus |
Revision 1fb8e34 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 10:57 (GMT) |
rename functions2 to functions |
Revision ae862db by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) November 7, 2019, 10:54 (GMT) |
remove old function system |
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Master Commits
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