Blender Git Commit Log

All Blender Git commits.

Page: 2099 / 8462

October 31, 2019, 13:32 (GMT)
Fix T71053: Poly Build tool crashes blender when deleting wire vertices

Dissolve the vertex when it is wire instead of trying to collapse the
edge. When collapsing the edge, ##v_kill->e## was not NULL, so the
assert in ##bmesh_kernel_join_vert_kill_edge## fails.

Reviewed By: jbakker

Maniphest Tasks: T71053

Differential Revision: https://developer.blender.org/D6159
October 31, 2019, 13:15 (GMT)
rename placeholder to dummy
October 31, 2019, 13:11 (GMT)
access function and parameter names
October 31, 2019, 12:58 (GMT)
Refactor how we communicate handle precedence to curve calculation

Use already set flag, much less hacky this way (even though it required
additional changes).
October 31, 2019, 12:51 (GMT)
further improve MultiFunction API
October 31, 2019, 12:43 (GMT)
cleanup MultiFunction API
October 31, 2019, 12:40 (GMT)
Fix dragging broken with auto clamped handles & entire triple selected
October 31, 2019, 12:32 (GMT)
dot export
October 31, 2019, 12:15 (GMT)
add missing implicit conversions
October 31, 2019, 11:55 (GMT)
add more primitive conversions
October 31, 2019, 11:27 (GMT)
cleanup network generation code
October 31, 2019, 11:27 (GMT)
Merge branch 'master' into greasepencil-object
October 31, 2019, 11:27 (GMT)
Fix mistake in handle transform logic
October 31, 2019, 10:56 (GMT)
Merge branch 'master' into temp-graph-select-changes
October 31, 2019, 10:56 (GMT)
UI: Only show render result in image editors in view mode

Previously, with the render display mode set to "Image Editor", we'd use
any image editor that doesn't already show a (non-render-result) image,
even if they weren't set to view mode (but UV, paint or mask mode).
It could be confusing or annoying when using an Image Editor for a
purpose that the mode wasn't created for.
Note that with the introduction of a UV sub-Editor, the old behavor was
even more confusing. Changing a UV Editor to show the render result was
weird.
October 31, 2019, 10:49 (GMT)
GPencil: Display dot icon for active material in Assign menu

Now, a dot icon is displayed in front of the current object active material.
October 31, 2019, 10:44 (GMT)
initial automatic node vectorization
October 31, 2019, 09:59 (GMT)
support for full pointer array in virtual list
October 31, 2019, 07:01 (GMT)
Cleanup: comments for is_path_builtin

Also reduce scope of import.
October 31, 2019, 07:00 (GMT)
Cleanup: import functions from bpy.props

Some instances used bpy.props when the convention is to import them.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021