Revision d00457b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 10:39 (GMT) |
cleanup ParticleAllocators class |
July 10, 2019, 10:35 (GMT) |
Cloth: find edges to flip is implemented |
Revision ee70791 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 10:35 (GMT) |
rename BlockAllocator to ParticleAllocator |
Revision 1104d30 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 10:32 (GMT) |
remove intermediate class |
July 10, 2019, 10:32 (GMT) |
Fix crash when clicking in window while Blender starts A mouse click in the window will trigger the `VIEW3D_OT_cursor3d` operator before the viewport is available. This causes a segfault in `GPU_viewport_engines_data_validate()`. Other callers of `WM_draw_region_get_viewport()` already check for `NULL` being returned and handle it gracefully. Reviewed By: jbakker, fclem Differential Revision: https://developer.blender.org/D5216 |
Revision d191a1c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 10:27 (GMT) |
start simplifying the emitter interface |
July 10, 2019, 10:18 (GMT) |
DrawManager: Crash Face Selection Init the scene of the draw context when selecting. When using face dot selection on when the subsurf modifier is active on the cage, the scene needs to be valid. It is read from the context in the `DRW_mesh_batch_cache_create_requested` and used in the `isDisabled` method of the SubSurfModifier. Reviewers: fclem, sergey Differential Revision: https://developer.blender.org/D5214 |
July 10, 2019, 10:13 (GMT) |
Fix T66630 X-Ray + Subdivision surface Face select problem |
July 10, 2019, 09:58 (GMT) |
Fix T66626: Crash when using JACK audio device Restore some context overrides which were originally happening in 2.79. Made it a bit more paranoid, by storing old values and restoring them afterwards, so the context is not being changed at the end of the function. |
Revision d58a5ac by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 09:58 (GMT) |
Merge branch 'master' into functions |
July 10, 2019, 09:39 (GMT) |
Undo: print the undo stack when ed.undo logging is enabled Print the undo stack on undo/redo when ed.undo logging is enabled. |
July 10, 2019, 09:39 (GMT) |
C Logging: add macro to check if logging is enabled |
July 10, 2019, 09:39 (GMT) |
Docs: note about select debug value |
Revision f09794f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 09:36 (GMT) |
size input for mesh emitter |
Revision b197bf5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 09:33 (GMT) |
sync node trees when file is loaded |
July 10, 2019, 09:31 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-fast-io |
July 10, 2019, 09:24 (GMT) |
Fix broken Mesh 'calc_smooth_groups' logic. We need to check both polygons of a manifold edge to be sure it is actually smooth... Reported by Hugo Sales (@someonewithpc) on blender.chat, thanks. |
Revision 317a2ff by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 09:22 (GMT) |
unify float and float3 caching |
Revision d34c240 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 09:05 (GMT) |
Cache particle blocks in container for reuse |
Revision 804ea8f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 08:26 (GMT) |
store and cache size per particle |
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