Revision 2746f42 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 15:38 (GMT) |
initial turbulence node |
July 5, 2019, 15:24 (GMT) |
Fix T66327 2/2: Make instance real does not clear collection |
July 5, 2019, 15:24 (GMT) |
Fix T66327 1/2: Outliner dupli empty is shown as collection when a different duplitype |
July 5, 2019, 15:13 (GMT) |
Transform Snap: Fix dependency cycle between transformed object and object with modifiers |
Revision e125f3d by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 5, 2019, 15:10 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision b8b88b7 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 5, 2019, 15:09 (GMT) |
GPencil: Improve management of curves without material The SVG to Curves add-on gets some curves without material. Now these curves are set to a Pink material. |
Revision f67431d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 14:56 (GMT) |
use gravity node in simulation |
Revision 30c6880 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 5, 2019, 14:39 (GMT) |
initial gravity force node ui |
July 5, 2019, 14:28 (GMT) |
USD: export meters-per-unit scale in stage metadata When set to a non-metric unit system, Blender internally still stores imperial units, so the scale is the only thing we need to write to USD. |
July 5, 2019, 14:20 (GMT) |
USD: also export the last frame |
July 5, 2019, 14:08 (GMT) |
Fix strict compiler warnings |
July 5, 2019, 14:06 (GMT) |
Fix T64342: Incorrect snapping of focus object in camera view Use more granular dependency graph traversal, which allows to ignore dependencies which are not related on transform. Reviewers: mano-wii, brecht Differential Revision: https://developer.blender.org/D5184 |
July 5, 2019, 14:06 (GMT) |
Depsgraph: Cleanup, more clear naming |
July 5, 2019, 14:06 (GMT) |
Depsgraph: Make component traversal more granular Now it is possible to start traversal from a given component. |
July 5, 2019, 14:06 (GMT) |
Depsgraph: Add dependencies traversal which is aware of component Sometimes it is required to know which exact part of ID is being dependent on the given iD. Now it is possible. |
July 5, 2019, 14:06 (GMT) |
Depsgraph: Add inverse of node type conversion functions |
July 5, 2019, 14:06 (GMT) |
Depsgraph: Make object component conversion more accessible |
July 5, 2019, 14:00 (GMT) |
Fix "child of" constraint "set inverse" problematic with bones For bone owners we want to do this in evaluated domain since BKE_pose_where_is() / BKE_pose_where_is_bone() rely on (re)evaluating parts of the scene and copying new evaluated stuff back to original. Fixes T66080, T66397 Reviewers: sergey Maniphest Tasks: T66080 Differential Revision: https://developer.blender.org/D5189 |
July 5, 2019, 14:00 (GMT) |
GPencil: Remove select keymap definition for Weight Paint mode This removes the keymap, but the B key is still available, so in some top level the selection is enabled. Related to T66458. |
July 5, 2019, 13:56 (GMT) |
USD: improved exporter progress reporting |
|
|
|


Master Commits
MiikaHweb | 2003-2021