June 27, 2019, 14:21 (GMT) |
June 27, 2019, 14:05 (GMT) |
GPencil: Fix Control points of primitives clampoed by Stencil The control points were clamped to the stroke thickness due the last stencil change. Now, the shading group is not clamped. |
Revision 58253b5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 13:41 (GMT) |
make Block Allocator part of action interface |
Revision dd55ac9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 13:30 (GMT) |
cleanup: remove unnecessary state parameter |
June 27, 2019, 13:28 (GMT) |
Merge remote-tracking branch 'origin' into soc-2019-cycles-procedural |
June 27, 2019, 13:27 (GMT) |
Use Blender's comments convention |
June 27, 2019, 13:15 (GMT) |
Build environment: Update OpenSubdiv to 3.4.0 RC 2 Newer OpenSubdiv brings fixes and improvements for non-manifold meshes, which fixes some crashes we've experienced in the recent past when using Gregory patches. Additionally, thing new version of OpenSubdiv brings sparse patches, which allows to multi-thread topology refinement step. |
June 27, 2019, 13:10 (GMT) |
Add 1D, 2D, and 4D noise to EEVEE |
Revision 878028d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 13:07 (GMT) |
make it easier for emitters to specify birth moments |
June 27, 2019, 12:41 (GMT) |
Eevee: Make use of dual source blending for volumetric resolve This simplify the code and add an example use of dual source blending. |
June 27, 2019, 12:41 (GMT) |
DRW: Add DRW_STATE_BLEND_CUSTOM This one enable dual source blending, enabling more fine tuned blending parameters inside the shader. |
Revision 42d70c8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 12:29 (GMT) |
emitter decides at which time individual particles are spawned |
Revision ab136cb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 11:59 (GMT) |
size-value constructor for SmallVector |
Revision f2ed497 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 11:46 (GMT) |
initialize attributes with default values |
June 27, 2019, 11:45 (GMT) |
USD: Better detection of whether transforms are animated When an object in a duplicated collection has a parent that's not in that collection, it needs to check its entire parent chain for animatedness (because those parents aren't going to be in the USD hierarchy for that duplicated object). |
June 27, 2019, 11:28 (GMT) |
User count |
Revision e858f2e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 11:27 (GMT) |
thread safe block creation and deletion |
Revision 551ae21 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 27, 2019, 11:25 (GMT) |
use block allocator to allow muliple emitters to emit into the same block |
June 27, 2019, 11:20 (GMT) |
Cleanup: de-duplicate flag checks for button colors |
June 27, 2019, 11:13 (GMT) |
Cloth: ported remeshing code to cpp This has been done to simplify the code (especially with the use of vector<> over BLI_array and BLI_linklist). This will allow for faster iteration of the code as well. |
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