Blender Git Commit Log

All Blender Git commits.

Page: 2562 / 8462

April 23, 2019, 10:05 (GMT)
Workbench: Support Active Vertex Color

Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.

The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.

In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.

Fix: T57000

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4694
April 23, 2019, 09:24 (GMT)
Fix T63649: Action group expand setting for graph editor missing

I did not rename the other property to `show_expanded_dopesheet`
yet (as suggested in the report), because:
* Would break compatibility (haven't found any addon using it though).
* I'm not sure if this really only affects the dopesheet.
April 23, 2019, 09:02 (GMT)
Merge 'master' into 'feature_overrides'
April 23, 2019, 09:02 (GMT)
Merge 'master' into 'feature_overrides'
April 23, 2019, 09:02 (GMT)
Merge 'master' into 'feature_overrides'
April 23, 2019, 07:16 (GMT)
Cleanup: minor changes to scrollbar checks

Remove some redundant comments & declare vars in for loops.
April 23, 2019, 06:51 (GMT)
UI: ignore events in empty region overlap areas

- Resizable areas use 2D view bounds.
- Header uses the button bounds.
- A margin is added to avoid clicking between buttons.
- Region resize edges clamp to the 2D view bounds.

Resovles T61554
April 23, 2019, 06:39 (GMT)
UI: add ui_window_to_block_rctf, ui_window_to_region_rcti
April 23, 2019, 05:44 (GMT)
UI: move auto_open clearing out of ui_region_contains_point_px

Prefer explicit call for menu buttons since it's confusing if only some
queries clear auto open.
Also queries shouldn't modify data.
April 23, 2019, 01:22 (GMT)
Cleanup: style, use braces for compositor
April 23, 2019, 01:22 (GMT)
Cleanup: style, use braces for imbuf
April 23, 2019, 00:00 (GMT)
Fix T63772: Movie clip toggle toolbar fails

D4718 by @Gvgeo
April 22, 2019, 22:52 (GMT)
App Template: match screen names to workspaces

Doing this makes versioning workspace screens simpler.

This was already done for the default startup file.
April 22, 2019, 22:41 (GMT)
Work in progress redesign of topbar ui

Remove topbar by default except for paint workpaces
April 22, 2019, 22:36 (GMT)
Correct braces with ifdef's
April 22, 2019, 17:37 (GMT)
Brush Stroke: Use world spacing option

Quick hack to compute the stroke step using the world space location of
the brush over the mesh instead of the screen space distance, so the
user can avoid a lot of artifacts when sculpting across curved surfaces.
This would need to be implemented for texture/vertex/weight paint in the
future to keep the stroke system consistent.
It still has some problems with brushes that use original coordinates.
April 22, 2019, 15:30 (GMT)
Merge branch 'master' into greasepencil-object
April 22, 2019, 13:10 (GMT)
Rename: Separate: By loose parts > By Loose Parts
April 22, 2019, 09:48 (GMT)
Cleanup: style, use braces

Add braces for modules already using braces almost everywhere.
April 22, 2019, 09:48 (GMT)
Cleanup: style, use braces for nodes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021