April 23, 2019, 10:05 (GMT) |
Workbench: Support Active Vertex Color Currently it is not possible to view the vertex colors of an object. To optimize the workflow, workbench will need to support Vertex Colors. The Vertex Colors is a new option in `shading->color_type`. When objects do not have vertex color, the objects will be rendered with the `V3D_SHADING_OBJECT_COLOR`. In order to support vertex colors in workbench the current texture/solid shading structure is migrated to a primary shaders and fallback shaders. Fix: T57000 Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D4694 |
April 23, 2019, 09:24 (GMT) |
Fix T63649: Action group expand setting for graph editor missing I did not rename the other property to `show_expanded_dopesheet` yet (as suggested in the report), because: * Would break compatibility (haven't found any addon using it though). * I'm not sure if this really only affects the dopesheet. |
April 23, 2019, 09:02 (GMT) |
Merge 'master' into 'feature_overrides' |
April 23, 2019, 09:02 (GMT) |
Merge 'master' into 'feature_overrides' |
April 23, 2019, 09:02 (GMT) |
Merge 'master' into 'feature_overrides' |
April 23, 2019, 07:16 (GMT) |
Cleanup: minor changes to scrollbar checks Remove some redundant comments & declare vars in for loops. |
April 23, 2019, 06:51 (GMT) |
UI: ignore events in empty region overlap areas - Resizable areas use 2D view bounds. - Header uses the button bounds. - A margin is added to avoid clicking between buttons. - Region resize edges clamp to the 2D view bounds. Resovles T61554 |
April 23, 2019, 06:39 (GMT) |
UI: add ui_window_to_block_rctf, ui_window_to_region_rcti |
April 23, 2019, 05:44 (GMT) |
UI: move auto_open clearing out of ui_region_contains_point_px Prefer explicit call for menu buttons since it's confusing if only some queries clear auto open. Also queries shouldn't modify data. |
April 23, 2019, 01:22 (GMT) |
Cleanup: style, use braces for compositor |
April 23, 2019, 01:22 (GMT) |
Cleanup: style, use braces for imbuf |
April 23, 2019, 00:00 (GMT) |
April 22, 2019, 22:52 (GMT) |
App Template: match screen names to workspaces Doing this makes versioning workspace screens simpler. This was already done for the default startup file. |
April 22, 2019, 22:41 (GMT) |
Work in progress redesign of topbar ui Remove topbar by default except for paint workpaces |
April 22, 2019, 22:36 (GMT) |
Correct braces with ifdef's |
April 22, 2019, 17:37 (GMT) |
Brush Stroke: Use world spacing option Quick hack to compute the stroke step using the world space location of the brush over the mesh instead of the screen space distance, so the user can avoid a lot of artifacts when sculpting across curved surfaces. This would need to be implemented for texture/vertex/weight paint in the future to keep the stroke system consistent. It still has some problems with brushes that use original coordinates. |
Revision cddccbc by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 22, 2019, 15:30 (GMT) |
Merge branch 'master' into greasepencil-object |
April 22, 2019, 13:10 (GMT) |
Rename: Separate: By loose parts > By Loose Parts |
April 22, 2019, 09:48 (GMT) |
Cleanup: style, use braces Add braces for modules already using braces almost everywhere. |
April 22, 2019, 09:48 (GMT) |
Cleanup: style, use braces for nodes |
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