Revision b36a4d7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
first successful execution |
Revision 178d41c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
fix |
Revision 520d7cd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
better naming |
Revision bd44822 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
implement other small vector constructors |
Revision 37e0362 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
cleanup |
Revision 9b3a4c1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
real SmallVector implementation + make types const |
Revision 09a561a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
more initial setup |
Revision 7fbebda by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
basic code structure |
Revision ade4c61 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 10, 2019, 19:14 (GMT) |
function api design |
February 10, 2019, 16:15 (GMT) |
Link/Append: Instantiate collection rather than objects. When one is indirectly linking collections, better add collection to the scene, than instantiating its objects into master collection of the scene. That is much cleaner. Noted/related to T61141. |
February 10, 2019, 16:15 (GMT) |
Fix T61141: Append Particle Settings doesn't append the collection properly. ParticleSettings' duplicollection is now a proper refcounting user of its collection, which will avoid losing it on save/reload. |
February 10, 2019, 11:50 (GMT) |
Cleanup: unused struct member Also replace intptr_t -> int (no good reason to cast to intptr here). |
February 10, 2019, 10:04 (GMT) |
I18N: Add Kazakh language. Disabled for until we get actual first tranlation in SVN repo. ;) Related to T61102. |
February 10, 2019, 00:16 (GMT) |
Cleanup: move clipping shader lib & define into struct Also compare clipping with the draw context instead of accessing the RegionView3D, currently they're matching but this might not always be the case. |
February 10, 2019, 00:02 (GMT) |
Cleanup: use shorter name for shader config The struct name is descriptive, this isn't going to be confused with other variables. |
February 9, 2019, 20:41 (GMT) |
Cleanup: Use ID_IS_LINKED instead of id.lib |
February 9, 2019, 19:08 (GMT) |
Merge branch 'master' into asset-engine |
February 9, 2019, 18:10 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-experimental |
Revision 3013afc by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) February 9, 2019, 18:09 (GMT) |
Merge branch 'master' into greasepencil-object |
February 9, 2019, 16:26 (GMT) |
Fix: objects in outliner cannot be disabled But introduced on 191b8951f7a. Reported on tracker as a comment on 3f537f30e6b0. |
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Master Commits
MiikaHweb | 2003-2021