Revision 1902d38 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 16, 2018, 17:51 (GMT) |
Fix changes after merge |
Revision 747d1a8 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 16, 2018, 17:39 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/editors/gpencil/gpencil_brush.c source/blender/editors/gpencil/gpencil_intern.h source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c |
June 16, 2018, 16:27 (GMT) |
UI: show decorator icon for static-override |
June 16, 2018, 16:02 (GMT) |
Merge branch 'master' into blender2.8 |
June 16, 2018, 16:02 (GMT) |
Cleanup: remove BLI_frand from GreasePencil code. |
June 16, 2018, 15:31 (GMT) |
Correct assert in recent changes |
June 16, 2018, 14:29 (GMT) |
UI: support dragging to key-frame |
June 16, 2018, 14:28 (GMT) |
UI: Add property decorator buttons When use_property_split is enabled, this template adds buttons to set keyframes, (Alternative to showing color). See: T54951 |
June 16, 2018, 14:22 (GMT) |
Fix T55427: Removing Vertex Group used by Data Transfer Modifier results in crash. Only fixing crash, proper handling (a.k.a remapping) of all possible cases here, for all possible data layers, is rather involved... |
June 16, 2018, 14:19 (GMT) |
WIP: More compiler fixes |
June 16, 2018, 14:16 (GMT) |
Merge branch 'master' into blender2.8 |
June 16, 2018, 14:04 (GMT) |
UI: refactor drag-toggle for other button types |
June 16, 2018, 13:52 (GMT) |
Remove "Physical" parametrization [READ BELOW PLEASE] This commits reorders the existing modes. Please review your scenes, and adjust parametrizations as needed. |
June 16, 2018, 13:49 (GMT) |
Edit Mesh: Simplify the overlay shader. Remove all the clip cases and just pass the vertices screen position to the fragment shader. This does put a bit more pressure on the fragment shader but it seems to be faster than before. And it simplify the code a lot. It seems to fix some long standing issue on some intel GPU. |
June 16, 2018, 13:49 (GMT) |
Edit Mode: Fix bad display of edges when limit selection mode is Off. |
June 16, 2018, 13:44 (GMT) |
UI: minor changes from 2.8 - Option to skip multi-data edits. - Open hold buttons on drag. - Utility function to set default value. |
June 16, 2018, 13:28 (GMT) |
Merge branch 'master' into blender2.8 |
June 16, 2018, 11:53 (GMT) |
Fix wrong function name |
Revision fbb0815 by Lukas Stockner (temp-udim-images) June 16, 2018, 11:53 (GMT) |
Remove unused code from rna_image.c |
June 16, 2018, 11:49 (GMT) |
Morton ordering for sparse grids. |
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