June 2, 2018, 09:22 (GMT) |
Fix UI for camera data The fix bit is the split. But since we are using col.separator() left and right we need this as well. I still don't think the separators are the way to go, yet may as well be consistent with the current design in place, thus the extra separator here too. |
June 2, 2018, 01:43 (GMT) |
June 1, 2018, 23:29 (GMT) |
June 1, 2018, 20:37 (GMT) |
UI: re-order navigate manipulator Looked as if size applied to navigation too. |
June 1, 2018, 20:09 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 3's merge: no issues |
Revision 374e08d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 1, 2018, 17:38 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenkernel/intern/object.c |
June 1, 2018, 17:28 (GMT) |
June 1, 2018, 17:26 (GMT) |
UI: use single column properties for object data patch by @billreynish w/ minor edits |
June 1, 2018, 16:26 (GMT) |
Merge branch 'master' into blender2.8 |
June 1, 2018, 16:19 (GMT) |
Cleanup: trailing whitespace (comment blocks) Strip unindented comment blocks - mainly headers to avoid conflicts. |
June 1, 2018, 16:10 (GMT) |
Cleanup: whitespace |
June 1, 2018, 15:48 (GMT) |
Added ability to apply seams to all middle edges between the 2 marked edges. currently does not make changes to material or sharpness of edges |
June 1, 2018, 15:35 (GMT) |
Modifiers: ported applying modifier from DerivedMesh ? Mesh |
June 1, 2018, 15:35 (GMT) |
Boolean modifier: fixed crash when applying the modifier |
June 1, 2018, 15:26 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/io/io_collada.c source/blender/editors/object/object_bake.c source/blender/editors/object/object_edit.c source/blender/editors/render/render_internal.c source/blender/makesrna/intern/rna_object_api.c source/blenderplayer/bad_level_call_stubs/stubs.c |
June 1, 2018, 15:15 (GMT) |
X-Ray: Added a slider for the alpha - will not render when set to 0.0 for speed reasons. so when user sets transparency to hide everything the bigger passes will be skipped. |
June 1, 2018, 15:15 (GMT) |
Workbench: Updated the internal light to have a bit of back lighting |
June 1, 2018, 15:14 (GMT) |
Fix wrong colors for workbench World Background option. |
June 1, 2018, 15:14 (GMT) |
UI: tweaks to viewport shading and overlay panel layouts. |
June 1, 2018, 15:14 (GMT) |
UI: use same "Viewport Display" name for scene/object/material panels. |
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