May 14, 2018, 08:16 (GMT) |
Revert "Tag update when using particle edit brushes" This reverts commit 5dba0b68f8ba9e9d700c75be6595fb09e6d5c5ea. Old code was supposed to use this function from draw, and we must never poke depsgraph from drawing. |
May 14, 2018, 08:04 (GMT) |
Workbench: Studio light better diffuse sampling Increased steps of diffuse sampling for narrow hightlights |
May 14, 2018, 07:56 (GMT) |
Workbench: Support HDR files as HDRI studio lighting support Radiance HDR files for studio lighting. Fix crash when studiolight folder does not exist. |
Revision 7a6fa7e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 14, 2018, 07:33 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 14, 2018, 07:15 (GMT) |
May 14, 2018, 07:01 (GMT) |
Merge branch 'master' into blender2.8 |
May 14, 2018, 07:00 (GMT) |
Cleanup: quiet GCC -Wtype-limits While the warning can normally be disabled, we don't have have as much control of warnings when macros are used. |
May 14, 2018, 06:41 (GMT) |
Merge branch 'master' into blender2.8 |
May 14, 2018, 06:38 (GMT) |
BLI_utildefines: re-ordering array delete macro |
May 13, 2018, 22:12 (GMT) |
Eevee: Hair: Disable SSR for hairs. SSR does not work with hair strands. Basically, the rays are too much random to ever converge properly and just result in a soup of self inter reflections. So forcing it to not produce any SSR. Could potentially save some bandwidth by not rendering hair to the SSR buffers. |
May 13, 2018, 21:09 (GMT) |
Eevee: Hair: Fix normal distribution of previous commit. Now it starts to look correct! |
May 13, 2018, 20:41 (GMT) |
GPUTexture: Add Texture Buffer support. This is needed by opensubdiv and can be helpfull in a lot of other cases. |
May 13, 2018, 20:41 (GMT) |
Eevee: Hair: Remove old hack and replace by new hack. This is a hack to properly shade wire hairs. Use stochastic sampling and let TAA solve the noise. At least it's way more correct than the previous hack. |
May 13, 2018, 19:19 (GMT) |
EditMesh: Use tweak for extrude tool Could too easily click to extrude without any offset. |
May 13, 2018, 19:15 (GMT) |
EditMesh: show XYZ axis for extrude Always show normal axis since this is the most used, even when another orientation is selected. |
May 13, 2018, 19:07 (GMT) |
Eevee: Fix lamp defaulting to no specular. Was missing a default value. |
May 13, 2018, 17:14 (GMT) |
Dynamic overrides: Add support to retrieve type of property from rna path. Also added proper value accessor for booleans, so now Object.display.show_shadows shall work nicely. |
May 13, 2018, 17:14 (GMT) |
Fix 'add new dynamic override' func, could store NULL rna path string. Do not generate the dynamic override data in case a valid RNA path cannot be built. |
May 13, 2018, 17:14 (GMT) |
New no-data RNA path sover: add another helper func. That one is more helpful, allows to directly build the runtime list of RNA items. |
May 13, 2018, 17:14 (GMT) |
Fix missing path callback for new Object.display struct. |
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