May 11, 2018, 08:14 (GMT) |
Fix bad pointer cast when modifier is used on non-mesh object |
May 11, 2018, 08:07 (GMT) |
Some more tweaks |
May 11, 2018, 07:44 (GMT) |
Don't pass vertexCos, we don't need them applied to the mesh. |
Revision ee11d4d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 11, 2018, 06:50 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 11, 2018, 06:41 (GMT) |
May 11, 2018, 06:21 (GMT) |
May 11, 2018, 06:21 (GMT) |
Cleanup: whitespace |
May 11, 2018, 06:17 (GMT) |
T54983: Bone selection overlay Bone selection overlay is only available in pose mode. and when active overrules the selection buffer. This is currently `tricked` by switching the draw engines, but this is an exception. Not sure how to solve this in a better way. After this is solved we can look at how to localize the dim effect to only the objects connected to the active armatures. Currently it dims the whole screen (including background). @campbellbarton I added you as reviewer as it you have done a lot in the DRW_draw_select_loop Reviewers: campbellbarton, fclem Reviewed By: fclem Subscribers: campbellbarton Tags: #bf_blender_2.8, #code_quest Maniphest Tasks: T54983 Differential Revision: https://developer.blender.org/D3241 |
May 11, 2018, 06:08 (GMT) |
May 11, 2018, 05:59 (GMT) |
May 11, 2018, 05:55 (GMT) |
Cleanup: whitespace |
May 11, 2018, 05:48 (GMT) |
Cleanup: use 'uint' in draw manager |
May 11, 2018, 05:47 (GMT) |
Cleanup: style |
May 11, 2018, 05:43 (GMT) |
Cleanup: whitespace, duplicate includes |
May 10, 2018, 21:06 (GMT) |
Fix add-manipulator cursor plane calculation Now use the closest plane facing the view z axis. |
May 10, 2018, 19:43 (GMT) |
Fix error building |
May 10, 2018, 19:34 (GMT) |
small cleanup and refactor |
May 10, 2018, 19:32 (GMT) |
Cleanup: Remove redundant parameter. |
May 10, 2018, 19:29 (GMT) |
Paint Stroke: Fix strokes drawing. |
May 10, 2018, 18:31 (GMT) |
EditMesh: add cube interactive tool Initial add-cube tool which uses the scale cage to resize. The 3D cursor is currently used to project the cursor onto. We'll likely have more orientation options in the future. |
|
|
|


Master Commits
MiikaHweb | 2003-2021