Blender Git Commit Log

All Blender Git commits.

Page: 3297 / 8462

May 11, 2018, 08:14 (GMT)
Fix bad pointer cast when modifier is used on non-mesh object
May 11, 2018, 08:07 (GMT)
Some more tweaks
May 11, 2018, 07:44 (GMT)
Don't pass vertexCos, we don't need them applied to the mesh.
May 11, 2018, 06:50 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 11, 2018, 06:41 (GMT)
EditMesh: multi-object triangle fill

D3336 by @nabbydude
May 11, 2018, 06:21 (GMT)
EditMesh: multi-object select ungrouped

D3295 by @philippe-bachour
May 11, 2018, 06:21 (GMT)
Cleanup: whitespace
May 11, 2018, 06:17 (GMT)
T54983: Bone selection overlay

Bone selection overlay is only available in pose mode.
and when active overrules the selection buffer.

This is currently `tricked` by switching the draw engines, but this is
an exception. Not sure how to solve this in a better way.

After this is solved we can look at how to localize the dim effect to only the objects connected to the active armatures. Currently it dims the whole screen (including background).

@campbellbarton I added you as reviewer as it you have done a lot in the DRW_draw_select_loop

Reviewers: campbellbarton, fclem

Reviewed By: fclem

Subscribers: campbellbarton

Tags: #bf_blender_2.8, #code_quest

Maniphest Tasks: T54983

Differential Revision: https://developer.blender.org/D3241
May 11, 2018, 06:08 (GMT)
EditMesh: multi-object recalculate normals

D3298 by @leonlg
May 11, 2018, 05:59 (GMT)
EditMesh: multi-object select_interior_faces

D3334 by @ThaRemo
May 11, 2018, 05:55 (GMT)
Cleanup: whitespace
May 11, 2018, 05:48 (GMT)
Cleanup: use 'uint' in draw manager
May 11, 2018, 05:47 (GMT)
Cleanup: style
May 11, 2018, 05:43 (GMT)
Cleanup: whitespace, duplicate includes
May 10, 2018, 21:06 (GMT)
Fix add-manipulator cursor plane calculation

Now use the closest plane facing the view z axis.
May 10, 2018, 19:43 (GMT)
Fix error building
May 10, 2018, 19:34 (GMT)
small cleanup and refactor
May 10, 2018, 19:32 (GMT)
Cleanup: Remove redundant parameter.
May 10, 2018, 19:29 (GMT)
Paint Stroke: Fix strokes drawing.
May 10, 2018, 18:31 (GMT)
EditMesh: add cube interactive tool

Initial add-cube tool which uses the scale cage to resize.

The 3D cursor is currently used to project the cursor onto.

We'll likely have more orientation options in the future.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021