May 5, 2018, 16:01 (GMT) |
Icons: add texture paint icons |
Revision c061daa by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 5, 2018, 15:17 (GMT) |
Use as Brush Material default slot 1 Use always the first material as default if the brush hasn't assigned a material. Before, the current slot was used as default, but this could create a misunderstanding and make the artist believe he could select the color in properties. |
May 5, 2018, 14:01 (GMT) |
3D viewport: rename ambient to shadow intensity, default single color to 0.8. |
May 5, 2018, 13:54 (GMT) |
UI: experiment to make popover buttons draw like enum menus. Looks better for 3D viewport shading, but needs more tweaks to distinguish it from other button types probably. |
May 5, 2018, 13:54 (GMT) |
3D Viewport: move overlay settings from collections to 3D viewport. For some we may add per object overrides, but for most we plan to keep them strictly per viewport settings. Display settings from the mesh still need to be moved here, only collections were done to remove that code. |
May 5, 2018, 13:54 (GMT) |
3D Viewport: make shading and overlay DNA match UI names. We should use consistent naming between the internal code and UI whenever possible, only reason not to is file compatibility. |
May 5, 2018, 13:51 (GMT) |
Cleanup: remove legacy 3D view data. |
May 5, 2018, 13:51 (GMT) |
Cleanup: minor code formatting tweaks for 3D view DNA. |
May 5, 2018, 13:51 (GMT) |
Cleanup: fix compiler warnings. |
May 5, 2018, 13:51 (GMT) |
Groups: remove drawing group objects in a different color. With the upcoming unification of groups and collections this will make no sense anymore, as all objects will be in a collection. |
May 5, 2018, 13:32 (GMT) |
Workbench: Fix reading and testing from depth buffer |
May 5, 2018, 12:42 (GMT) |
Merge branch 'master' into blender2.8 |
May 5, 2018, 12:41 (GMT) |
IDProp API: add native C repr function Was using Python which wasn't very efficient (even for logging). |
Revision e4c6dee by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 5, 2018, 10:06 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 5, 2018, 07:57 (GMT) |
Merge branch 'master' into blender2.8 |
May 5, 2018, 07:53 (GMT) |
PyAPI: add pop method to RNA struct types This fits in with existing dict style access. |
May 5, 2018, 07:48 (GMT) |
IDProp Py API: Add default argument to pop Match dict.pop behavior. |
May 5, 2018, 07:31 (GMT) |
IDProp API: Avoid redundant group replace lookup |
May 4, 2018, 17:24 (GMT) |
Eevee: Shadows: Don't allocate more CSM layer than we need. |
May 4, 2018, 17:22 (GMT) |
Cleanup: trailing space |
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