Blender Git Commit Log

All Blender Git commits.

Page: 3317 / 8462

May 4, 2018, 17:17 (GMT)
Edit Mesh: Multi object color reverse

D3173 by @la10
May 4, 2018, 17:09 (GMT)
Eevee: Fix Cascaded shadow map calculation.

The first one was done correctly but the second was wrong due to the matrix
being overwritten.
May 4, 2018, 17:09 (GMT)
DRW: Add DRW_viewport_far/near_distance_get functions.
May 4, 2018, 17:03 (GMT)
Fix crash selecting edit-mesh

The base and the vert/edge/face could be out of sync.
May 4, 2018, 16:53 (GMT)
Cleanup: Remove redundant function (and cleanup compiler warnings in the process)

BKE_gpencil_frame_color_duplicate() is no longer needed to perform Grease Pencil's
in-house "COW" operations. It was previously used to create a copy of the palette
datablock being used, and to then reassign all the color pointers. Now that that's
no longer needed, we can just use the standard one.

Note: BKE_gpencil_stroke_duplicate() has now been modified to NOT clear the triangles
array anymore. Instead, since most places that use this will clear/reallocate it
themselves, it's easier to just keep it there, making the COW stuff easier.
May 4, 2018, 16:43 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
May 4, 2018, 15:34 (GMT)
Cleanup: Fix code format broken by previous commit
May 4, 2018, 15:30 (GMT)
Fix: Fire notifiers on pose properties changed

While testing UI_OT_reset_default_button, discovered that using
Reset to Default Values on bone locations didn't work. Turns out
to be missing update on this property. So, this is probably
dependent on the property used.
May 4, 2018, 15:26 (GMT)
Workbench: Color selector when in single color mode
May 4, 2018, 15:26 (GMT)
small UI update
May 4, 2018, 15:19 (GMT)
Make color picker panel set Brush Material

When select a color in the panel, the color is assigned to the current Brush as its default material.
May 4, 2018, 14:58 (GMT)
Merge branch 'master' into blender2.8
May 4, 2018, 14:57 (GMT)
BKE: bvhuils: remove member `sphere_radius`.

This member currently doubles the value of `ray->radius` or is not even used.
May 4, 2018, 14:53 (GMT)
Use Brush material for drawing instead of Active slot

Instead to use the active material in the list of materials, now always use the material assigned to Brush.

If the brush hasn't a material assigned, then the current slot is assigned as the brush material and it will be used in the next drawings of this brush.
May 4, 2018, 14:37 (GMT)
Depsgraph: Fix several ID blocks added multiple times to depsgraph

Ideally, we need to get rid of whole bmain iteration in depsgraph
construction, but then it's not clear which movie clips and such
to evaluate.
May 4, 2018, 14:27 (GMT)
Fix: Only show GP add shapes panel when GP object is active
May 4, 2018, 14:27 (GMT)
T54953: Use OCIO for display color management
May 4, 2018, 14:27 (GMT)
Workbench: Random color generation

Now the colors are determined from the name and library name of the
object. This should make more consistent random colors
May 4, 2018, 14:25 (GMT)
Merge branch 'master' into blender2.8
May 4, 2018, 14:23 (GMT)
Fix grid fill crash with copy on write
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021