May 4, 2018, 17:17 (GMT) |
May 4, 2018, 17:09 (GMT) |
Eevee: Fix Cascaded shadow map calculation. The first one was done correctly but the second was wrong due to the matrix being overwritten. |
May 4, 2018, 17:09 (GMT) |
DRW: Add DRW_viewport_far/near_distance_get functions. |
May 4, 2018, 17:03 (GMT) |
Fix crash selecting edit-mesh The base and the vert/edge/face could be out of sync. |
Revision 8c6a4a6 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 16:53 (GMT) |
Cleanup: Remove redundant function (and cleanup compiler warnings in the process) BKE_gpencil_frame_color_duplicate() is no longer needed to perform Grease Pencil's in-house "COW" operations. It was previously used to create a copy of the palette datablock being used, and to then reassign all the color pointers. Now that that's no longer needed, we can just use the standard one. Note: BKE_gpencil_stroke_duplicate() has now been modified to NOT clear the triangles array anymore. Instead, since most places that use this will clear/reallocate it themselves, it's easier to just keep it there, making the COW stuff easier. |
Revision 7726e46 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 16:43 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/depsgraph/intern/builder/deg_builder_relations.cc |
Revision e455c54 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 15:34 (GMT) |
Cleanup: Fix code format broken by previous commit |
May 4, 2018, 15:30 (GMT) |
Fix: Fire notifiers on pose properties changed While testing UI_OT_reset_default_button, discovered that using Reset to Default Values on bone locations didn't work. Turns out to be missing update on this property. So, this is probably dependent on the property used. |
May 4, 2018, 15:26 (GMT) |
Workbench: Color selector when in single color mode |
May 4, 2018, 15:26 (GMT) |
small UI update |
Revision ba770b0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 15:19 (GMT) |
Make color picker panel set Brush Material When select a color in the panel, the color is assigned to the current Brush as its default material. |
May 4, 2018, 14:58 (GMT) |
Merge branch 'master' into blender2.8 |
May 4, 2018, 14:57 (GMT) |
BKE: bvhuils: remove member `sphere_radius`. This member currently doubles the value of `ray->radius` or is not even used. |
Revision 9dab545 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 14:53 (GMT) |
Use Brush material for drawing instead of Active slot Instead to use the active material in the list of materials, now always use the material assigned to Brush. If the brush hasn't a material assigned, then the current slot is assigned as the brush material and it will be used in the next drawings of this brush. |
May 4, 2018, 14:37 (GMT) |
Depsgraph: Fix several ID blocks added multiple times to depsgraph Ideally, we need to get rid of whole bmain iteration in depsgraph construction, but then it's not clear which movie clips and such to evaluate. |
Revision 6075b7d by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 14:27 (GMT) |
Fix: Only show GP add shapes panel when GP object is active |
May 4, 2018, 14:27 (GMT) |
T54953: Use OCIO for display color management |
May 4, 2018, 14:27 (GMT) |
Workbench: Random color generation Now the colors are determined from the name and library name of the object. This should make more consistent random colors |
May 4, 2018, 14:25 (GMT) |
Merge branch 'master' into blender2.8 |
May 4, 2018, 14:23 (GMT) |
Fix grid fill crash with copy on write |
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