Revision 9b4931f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 6, 2018, 08:35 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/makesdna/DNA_scene_types.h |
May 6, 2018, 08:14 (GMT) |
EditMesh: initial extrude manipulator This manipulator is a test for mixing do/redo, there are still some glitches that need sorting out in transform & the undo stack. |
May 6, 2018, 08:14 (GMT) |
Transform: support initial offset option Needed to redo extrude+transform macro w/o resetting the translation. |
May 6, 2018, 07:49 (GMT) |
WM: manipulator redo support Support for adjusting a setting from the last executed operator. |
May 6, 2018, 07:02 (GMT) |
Merge branch 'master' into blender2.8 |
May 6, 2018, 06:57 (GMT) |
WM: include macros in last-properties Needed for 2.8 tool system storage of macro properties. |
May 6, 2018, 06:57 (GMT) |
IDProp API: use stored string length for IDP_repr Also NULL check ID pointers. |
May 6, 2018, 00:00 (GMT) |
Fix T54801: incorrect render with zero weight transparent BSDFs. |
May 5, 2018, 22:23 (GMT) |
Fix crash on armature drawing |
May 5, 2018, 22:00 (GMT) |
small openvdb fix happened because of previous merge commit |
May 5, 2018, 21:55 (GMT) |
disable mesh and fluid noise toggle during bake |
May 5, 2018, 21:14 (GMT) |
Merge branch 'master' into fluid-mantaflow |
May 5, 2018, 20:52 (GMT) |
Armature: Fix object mode display. Don't show wires if not selected. Bone outline size match meshes outlines. |
May 5, 2018, 19:23 (GMT) |
bigger cleanup and added direct manta mesh pointer access |
May 5, 2018, 19:04 (GMT) |
Armature: Change Bone drawing. This makes a few changes: - Remove the old "overlay" wires. - Add constraints colors to bones. - Specify a a new "hint" color per bone. Making selection/Active state more obvious. - Unify Octahedral/B-Bones/Envelope shading and colors. - Change outline size depending on the selection/active state of the bone. Note that thoses changes are not final and needs review. |
May 5, 2018, 19:04 (GMT) |
Armature: Rename bone shaders and add 2 colors smooth blending. This will enable us to do more nice stuff in future commits. This commit is a temporary commit, it will compile but will crash if trying to display any armature. Next commit does work. |
May 5, 2018, 19:04 (GMT) |
Armature: Outline: Fix outline detection in critical cases. Outline was not generated because the normal was completely orthogonal to the view. |
May 5, 2018, 19:04 (GMT) |
Armature: Make bone outlines thickness variable. |
May 5, 2018, 19:04 (GMT) |
Armature: Set outline width to 2.0. Correspond roughly to 1px width. |
May 5, 2018, 19:04 (GMT) |
Workbench: Temporary fix washed out background color. Save our eyes until proper color management is implemented. |
|
|
|


Master Commits
MiikaHweb | 2003-2021