March 16, 2018, 15:44 (GMT) |
Cleanup: naming and const parameter. |
Revision 988d180 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 14:44 (GMT) |
UI: Remove unlink text for default palette This is not standard and we remove while we found a better solution. |
Revision bccbc93 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 14:09 (GMT) |
Outliner: Clicking on GP Layers will activate them |
Revision 82ab566 by Dalai Felinto (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 13:10 (GMT) |
Fix bug: Appended brush comes with empty palette |
March 16, 2018, 11:26 (GMT) |
Merge branch 'master' into blender2.8 |
March 16, 2018, 11:24 (GMT) |
Depsgraph: Support colored addresses in debug prints Enabled with --debug-depsgraph-pretty, only works with ANSI terminals. Thanks Bastien for review! |
March 16, 2018, 11:16 (GMT) |
Add Truecolor ANSI console constants They are used to start and end colored output in console. Use with care, it is up to you to check that console actually supports Truecolor ANSII. In thew future we can extend this to other consoles and platforms. |
March 16, 2018, 11:11 (GMT) |
Hash: Add utility function to convert address to rgb values Some magic hashing, will become handy to make debug messages easier to follow. |
March 16, 2018, 10:24 (GMT) |
Merge branch 'master' into blender2.8 |
March 16, 2018, 10:14 (GMT) |
Depsgraph: Move evaluation debug prints to depsgraph This way we can easily control format and keep it consistent. And also possibly do other trickery, like coloring addresses! |
Revision 06d9f59 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 09:55 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 7ded480 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 09:51 (GMT) |
Reset color name only if not valid for the palette |
Revision a107b3d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 09:48 (GMT) |
Fix compiler error (field name wrong) |
March 16, 2018, 07:50 (GMT) |
GWN: Uncomment a (now) usefull assert |
March 16, 2018, 07:50 (GMT) |
Eevee: Add warning comment about ubo/texture persistence. More info on bindings persistence here : 8a692da7f81d8b0798f4aeebaa4a1123693fc279 |
March 16, 2018, 07:50 (GMT) |
Clay: Small cleanup. Use persistent binds for the texture and UBOs. Remove use of stencil. |
March 16, 2018, 07:50 (GMT) |
DRW: Fix/refactor UBO & Texture binding. Previous approach was not clear enough and caused problems. UBOs were taking slots and not release them after a shading group even if this UBO was only for this Shading Group (notably the nodetree ubo, since we now share the same GPUShader for identical trees). So I choose to have a better defined approach: - Standard texture and ubo calls are assured to be valid for the shgrp they are called from. - (new) Persistent texture and ubo calls are assured to be valid accross shgrps unless the shader changes. The standards calls are still valids for the next shgrp but are not assured to be so if this new shgrp binds a new texture. This enables some optimisations by not adding redundant texture and ubo binds. |
Revision 8084075 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 06:33 (GMT) |
GP Color Picker - Make the highlight cover the names of each color too This makes it more consistent with the normal big-icon popup menus |
Revision be53b9a by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 06:19 (GMT) |
Fix: Adding GP Monkey didn't refresh Properties Editor |
Revision b9090d9 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 16, 2018, 06:06 (GMT) |
Fix: Prevent GP Primitives (Rectangle/Circle) from getting added when active layer is locked/hidden |
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