Blender Git Commit Log

All Blender Git commits.

Page: 3432 / 8462

March 6, 2018, 15:44 (GMT)
DRW: Deferred compilation initial implementation.
March 6, 2018, 15:44 (GMT)
Material: Free gpumaterials before the notree.

This is because gpumaterials can contain references to the tree when doing lazy compilation.
March 6, 2018, 15:44 (GMT)
Eevee: Fix bad framebuffer when changing probe resolution.
March 6, 2018, 15:44 (GMT)
Screen: Fix screen layout preview render.
March 6, 2018, 15:44 (GMT)
Eevee: More use of DRW_viewport_matrix_override_set_all
March 6, 2018, 15:28 (GMT)
DRW: Fix occlusion culling.
March 6, 2018, 15:14 (GMT)
Minor cleanup & fixes in seightednormals modifier code.

Did not check code itself in deep yet...
March 6, 2018, 14:58 (GMT)
Fix critical issue with usage of unamed CD_PROP_INT layer.

Those types are generic, specific usages should always use named layers
with a specific 'id name'.

Also, make weightednormals modifier to show edited normals in 3DView in
edit mode.
March 6, 2018, 14:45 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 6, 2018, 14:29 (GMT)
More cleanup & co, also make invalid normals checks more coherent.

Checks for invalid normals was rather inconsistent, sometimes even
missing, trying to fix that.
March 6, 2018, 13:49 (GMT)
Cycles: Added NULL pointer check
March 6, 2018, 13:49 (GMT)
Merge branch 'master' of git.blender.org:blender into cycles_texture_cache
March 6, 2018, 12:04 (GMT)
Cycles: Fix crash when building with no shading systems
March 6, 2018, 12:04 (GMT)
Cycles: Cleanup, indentation
March 6, 2018, 11:37 (GMT)
Cleanup: unused var
March 6, 2018, 11:20 (GMT)
Try to fix naming of new editnormals ops, and some optimizations.

Some operators were using just 'normals', others 'lopp normals', others
'custom normals'... For now, decided to tick to just 'normals', should
we decide this is too confusing with vnors, I'd rather go to 'custom
normals'.

Also did some cleanup/simplification/optimization in split/merge normals code.
March 6, 2018, 09:03 (GMT)
Merge branch 'master' into blender2.8
March 6, 2018, 08:13 (GMT)
Merge branch 'master' into blender2.8
March 6, 2018, 08:07 (GMT)
Utility to enter sculpt mode
March 6, 2018, 01:03 (GMT)
Eevee: Optimize shadows drawing

In the gpus like `AMD Radeon HD 7570M` and `Intel(R) HD Graphics 4000` this solution improves performance a hundreds or even thousands of times depending on the resolution.

Reviewed By: @brecht and @fclem

Differential Revision: https://developer.blender.org/D3095
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021