February 22, 2018, 15:03 (GMT) |
Merge branch 'master' into soc-2017-normal-tools Conflicts: source/blender/blenkernel/intern/mesh_evaluate.c source/blender/bmesh/intern/bmesh_mesh.c |
Revision 055123b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 22, 2018, 15:03 (GMT) |
Depsgraph: Wrap all arguments for modifiers relations update into a struct |
Revision 3bb51bb by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 22, 2018, 14:48 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
February 22, 2018, 14:45 (GMT) |
Merge branch 'master' into blender2.8 |
February 22, 2018, 14:41 (GMT) |
Cleanup: Fix const pointers mess in previous commit. |
February 22, 2018, 14:22 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/bmesh/intern/bmesh_mesh.c |
February 22, 2018, 14:20 (GMT) |
Fix (unreported) meshes changing shading when creating empty clnors data. When you were using autosmooth to generate some custom normals, and created empty custom loop normal data, you would go back to an 'all smooth' shading, cancelling some sharp edges generated by the mesh's smooth threshold. Now we will first tag such edges as sharp, such that shading remains the same. This is not crucial in current master, but it is for clnors editing gsoc branch! |
February 22, 2018, 14:20 (GMT) |
Cleanup: clnor code: more 'do not use same varname for two different things'. |
February 22, 2018, 14:13 (GMT) |
Fix T54129: Moving keyframes on top of other keyframes, removes both keyframes Regression caused by earlier commits to improve the automerge behaviour. In this case, the problems only occurred when moving a selected keyframe forwards in time to overlap an unselected keyframe. |
February 22, 2018, 13:41 (GMT) |
Fix: Don't ignore duplicate channels when doing border/circle/lasso select While it is necessary to ignore duplicates when doing Deselect/Column Select (where double-updates may result in nothing being selected), for borderselect, not including the duplicates meant that sometimes, nothing would happen if you were trying to borderselect keyframes originating from hidden channels. This was first noticed in the greasepencil-object branch, but affects all animation channel types. |
February 22, 2018, 13:34 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 22, 2018, 13:31 (GMT) |
GWN: Context: Fix allocation/codestyle and crash on startup. |
February 22, 2018, 13:27 (GMT) |
Merge branch 'master' into blender2.8 |
February 22, 2018, 13:27 (GMT) |
Depsgraph: Remove unused argument |
February 22, 2018, 13:09 (GMT) |
Remove old depsgraph from modifiers relations update context |
February 22, 2018, 13:08 (GMT) |
Merge branch 'master' into blender2.8 |
February 22, 2018, 13:07 (GMT) |
Depsgraph: Remove unused bmain from modifiers relations update context |
February 22, 2018, 12:19 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 22, 2018, 12:18 (GMT) |
DRW: Fix selection & cursor autodist not working after rendering. That was caused by a wrong state initialization. We could remove every call to these if the state was not changed anywhere else (outside of DRW), but this is not the case... |
February 22, 2018, 12:05 (GMT) |
Fix compilation error with legacy depsgraph disabled |
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