February 3, 2018, 01:19 (GMT) |
Eevee: Fix crash when using Ogl render and subsurface. |
February 3, 2018, 01:19 (GMT) |
Eevee: Render: Fix hashed-alpha testing. |
February 3, 2018, 01:19 (GMT) |
Eevee: Render: Make sure all probes are refreshed before rendering. |
February 3, 2018, 01:19 (GMT) |
Eevee: Perf: Put transparent sorting before the render loop. |
February 3, 2018, 01:19 (GMT) |
Eevee: Render: Add ambient occlusion pass support. |
February 3, 2018, 01:19 (GMT) |
Eevee: Subsurface: Release separate albedo texture if not used. |
February 3, 2018, 01:19 (GMT) |
Eevee: Render: Fix emission shader normal output |
February 2, 2018, 20:03 (GMT) |
Fix draw manager F12 evaluation mode This effectively allows for ob duplicator_render/viewport to work properly when doing final renders. |
Revision f2d0df8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 2, 2018, 19:39 (GMT) |
Keep selection after Split stroke When split a section of the stroke is better to keep the selection. |
Revision 59828ce by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 2, 2018, 19:15 (GMT) |
Cleanup: Remove unused variables |
Revision bd77846 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 2, 2018, 16:48 (GMT) |
Cleanup: Fix comments |
Revision 20d85e4 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 2, 2018, 16:32 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
February 2, 2018, 16:30 (GMT) |
fix: rBc4a19e988bb4 error stepped in by a merge from mmaster |
Revision 2987202 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 2, 2018, 16:01 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision d7a3669 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 2, 2018, 15:59 (GMT) |
New Split operator Split selected points in a new stroke in the same frame. The stroke is not created in the current frame, but in the frame of the original stroke. Shortcut: V |
February 2, 2018, 14:25 (GMT) |
Collections: Operator to duplicate a collection When duplicating a layer collection directly linked to the view layer we copy the collection and link it. For all the not directly linked layer collectionns, we try to sync the layer collection flags, overrides, ... Also we make sure the new collection is right after the original collection. We also expose this in RNA, via collection.duplicate(). |
February 2, 2018, 14:25 (GMT) |
Collections: Operator to select collection objects This is only supported by layer collections (the ones accessible in the outliner when you see "View Layer"). |
February 2, 2018, 14:14 (GMT) |
Merge branch 'master' into soc-2017-normal-tools Conflicts: release/datafiles/locale release/scripts/addons release/scripts/addons_contrib source/blender/makesdna/DNA_scene_types.h source/tools |
February 2, 2018, 11:21 (GMT) |
Merge branch 'master' into blender2.8 |
February 2, 2018, 11:05 (GMT) |
Fix missing group duplicated by hair in render Was happening when viewport visibility on the particle system is disabled. This became an issue after c45afcf, but the actual issue goes a bit deeper and the following aspects were involved: - Relations builder for particle system was ignoring particle system if it's visibility is not enabled for viewport. This is something what shouldn't have been done -- depsgraph relations are supposed to be the same no matter if it's viewport or render. - Relation builder was only dealing with duplication set to object, but was ignoring group duplication. This is technically a regression in 2.79a-RC as well, so would need to backport this fix to the branch after extra testing is done here in the studio. |
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Master Commits
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