Blender Git Commit Log

All Blender Git commits.

Page: 3585 / 8462

November 28, 2017, 12:45 (GMT)
Add edit point custom shader

The previous shader was not working in some Intel cards, and these commit is to replace with a new shader that works in all card types.
November 28, 2017, 11:49 (GMT)
activated viscosity and surface tension settings for liquids
November 28, 2017, 11:46 (GMT)
refactored setup for liquid on first frame again
November 28, 2017, 11:38 (GMT)
Removing OMP: BKE's tracking_stabilize.

Again, 2 times quicker with BLI than with OMP (from about 5ms to 2.5ms
per frame for the parallelized loop, on a rather small video...).
November 28, 2017, 10:49 (GMT)
Cycles: Fix issue with AO in split kernel_path_background

Watch out for changes to variables passed by value, these changes
don't persist across the split.
November 28, 2017, 10:17 (GMT)
Fix chnaged lines by error in previous commit
November 28, 2017, 09:25 (GMT)
makesdna/makesrna: silence output by default

No need to print status for basic & reliable operations,
build systems can output operations they run if needed,
or debug output changed in the source if developers are debugging.

Nice for ninja, so any printed text hints at a problem to fix.
November 28, 2017, 09:25 (GMT)
Merge branch 'master' into blender2.8
November 28, 2017, 05:28 (GMT)
Cycles: Fix build with OSL enabled
November 27, 2017, 19:39 (GMT)
making things build on Linux
November 27, 2017, 19:39 (GMT)
Cycles: Added texture differentials to mesh light sampling. Currently based on purely specular reflection, can probably be wider than that.
November 27, 2017, 19:39 (GMT)
Cycles: wider ray differential calculation for diffuse components of principled BSDF
November 27, 2017, 19:38 (GMT)
Cycles: Added ray differential calculation for AO
November 27, 2017, 19:38 (GMT)
Cycles: Let OIIO do the sharing of the texture cache, add wider differentials for velvet BSDF
November 27, 2017, 19:38 (GMT)
Cycles: Added dNdu to kernel globals on CPU, using it for more accurate ray differentials in specular and glossy reflection
November 27, 2017, 19:38 (GMT)
Cycles: ImageTexture node now has dx/dy inputs for offset texture coordinates, being filled out with a hacky shader node duplication a la bump_dx/bump_dy
November 27, 2017, 19:37 (GMT)
Cycles: Widened differentials for diffuse and glossy BSDFs for better texture cache performance
November 27, 2017, 19:37 (GMT)
Cycles: Fixed texture cache build in Visual Studio - need to tell OIIO to disable AVX
November 27, 2017, 19:37 (GMT)
Cycles: removed ?.? at the end of texture cache help text
November 27, 2017, 19:36 (GMT)
Cycles: Better quality filtering for .tx mip maps
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021