Blender Git Commit Log

All Blender Git commits.

Page: 3732 / 8462

August 14, 2017, 08:44 (GMT)
Move back master to BCon1 (aka alpha) status.

Forgot to do that the other week, master is no more 2.79 RC!
August 14, 2017, 07:46 (GMT)
Store the scalp mesh as part of the hair drawing interface.

The scalp mesh is always needed for evaluating root positions anyway.
August 14, 2017, 07:19 (GMT)
Removed fiber drawing from the strand edit mode to simplify code.

For rendering hair fibers the edit mode should just use the underlying data.
August 14, 2017, 06:58 (GMT)
Hair drawing data based on the new DNA hair groups.
August 14, 2017, 02:13 (GMT)
Merge branch 'master' into blender2.8
August 13, 2017, 19:02 (GMT)
[build_deps/Windows] Prevent writing of any files into the source tree.
August 13, 2017, 17:10 (GMT)
Fixed issues with set normals from faces with smooth faces. All loop normals of smooth fan weren't updated
August 13, 2017, 15:56 (GMT)
Fix error in change Palette

Must change all frames not only active
August 13, 2017, 14:40 (GMT)
Revert "Audaspace 1.3 in Blender 2.8 for experimental build - try 2"

This reverts commit 6365b53009863316f4c11c755a441872174a73c5.
August 13, 2017, 14:39 (GMT)
Audaspace 1.3 in Blender 2.8 for experimental build - try 2
August 13, 2017, 13:56 (GMT)
Fixed memalloc bug in lnorspacearr and removed BMO_OPTYPE_FLAG_INVALIDATE_CLNOR_ALL flag
August 13, 2017, 13:24 (GMT)
Revert "Audaspace 1.3 in Blender 2.8 for experimental build"

This reverts commit d9d23c95ab56dc6f412b42cd0534a5b074f7e588.
August 13, 2017, 13:22 (GMT)
Audaspace 1.3 in Blender 2.8 for experimental build
August 13, 2017, 13:21 (GMT)
GPU_framebuffer: Fix incorrect last level.
August 13, 2017, 13:20 (GMT)
Merge branch 'master' into experimental-build
August 13, 2017, 12:30 (GMT)
Eevee: Optimize and improve GTAO Horizon search

This fix a bug when occluder are on the edge of the screen and occludes more than they should.

Grouped the texture fetches together and clamp the ray at the border of the screen.

Also add a few util functions.
August 13, 2017, 12:30 (GMT)
Eevee: Fix the AO problem around object edges.

This was due to missing GL_TEXTURE_MAG_FILTER.
August 13, 2017, 12:30 (GMT)
DRW: Make Cache timing global and not per object.

This is to fix some performance bottleneck.
August 13, 2017, 11:20 (GMT)
fix for break of rigidbody behavior after 2.78c and stoptriggers are speed-dependent now
August 13, 2017, 11:02 (GMT)
Change default values
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021