Revision 4ce5b85 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 16, 2017, 13:48 (GMT) |
Cleanup: Replace by standard function |
Revision 171f6b9 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 16, 2017, 13:32 (GMT) |
Cleanup: Remove unused define |
July 16, 2017, 13:20 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
Revision da957a2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 16, 2017, 11:24 (GMT) |
More changes to noise modifier Apply more changes and add support functions for apply, remove, etc. |
Revision 65d2374 by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, strand_editmode, tmp_hair_curves) July 16, 2017, 10:48 (GMT) |
Merge branch 'blender2.8' into strand_editmode2.8 |
July 15, 2017, 23:27 (GMT) |
Fix T52034: cell noise renders different. Tweak the bias from the previous fix a bit to be more backwards compatible in some scene. In the end which way we round is quite arbitrary, but keeping the case where the texture coordinate is exactly zero the same seems better. |
Revision 3474115 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 15, 2017, 17:46 (GMT) |
WIP: First modifier for grease pencil |
July 15, 2017, 13:59 (GMT) |
Fix T52066: Grid Mesh UV's aren't correct |
Revision 677aa38 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 15, 2017, 09:29 (GMT) |
Proof of concept to duplicate stroke |
July 14, 2017, 20:26 (GMT) |
Merge branch 'master' into blender2.8 |
July 14, 2017, 20:25 (GMT) |
Snap System: Fixed index of objects used to make `snap to volume` *note: make a complete test scene |
July 14, 2017, 19:56 (GMT) |
Merge branch 'master' into blender2.8 # Conflicts: # source/blender/editors/transform/transform_snap_object.c |
July 14, 2017, 19:52 (GMT) |
Snap System: Use function that does the interactor instead of Macro Macro makes debugging difficult. And in that case I was escaping from the style used in Blender |
July 14, 2017, 18:59 (GMT) |
Fix MSVSC compiler warning A void function cannot return a value |
July 14, 2017, 18:45 (GMT) |
outflow cleanup in liquid script now using initDomain() to set outflow cells |
Revision 348c240 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 14, 2017, 18:41 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
July 14, 2017, 17:46 (GMT) |
Snap System: minor issues rename obj -> ob_iter |
July 14, 2017, 15:46 (GMT) |
Implement Uniformbuffer objects for nodetree parameters For users that means you can tweak shaders in the nodetree and things are way faster. This is a huge improvement, particularly in systems that have no shader cache. From the code perspective it means we are no longer re-compiling the shader every time a value is tweaked in the UI. We are using uniforms for those values. It would be slow to add that many uniforms for all the shaders. So instead we are using UBO (Uniform Buffer Objects). This fixes the main issue of T51467. However GWN_shaderinterface_create() still needs to be improvedi. When opening a .blend all shaders are compiled once, so optimizing it will bring a measurable impact. ======================================================================== NOTE: This breaks update of Cycles material upon nodetree nodes tweaking. It will be fixed separately by depsgraph, once tackling T51925 (Animated Eevee values slowdown). The idea is to make Depsgraph update more granular. The XXX TODO in rna_nodetree.c will be tackled at that time as well. ======================================================================== Reviewers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D2739 |
July 14, 2017, 14:55 (GMT) |
Topograb: Tried Fixing dyntopo crash using original coordinates. Dyntopo is working now. Still some error but it does not crashes now! |
July 14, 2017, 14:50 (GMT) |
DwM: don't use context to apply color-management Would give different results for off-screen rendering. |
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