Blender Git Commit Log

All Blender Git commits.

Page: 3808 / 8462

June 24, 2017, 10:02 (GMT)
Move again some passes inside loop

This will be necessary when the clear shgroups is on the loop
June 24, 2017, 09:28 (GMT)
Cleanup: Rename field
June 24, 2017, 07:01 (GMT)
Revert "Fix py-api doc building"

This reverts commit 838a4622cf7a01f302b4decfd74c4b8a17d7b509.

Also add missing 'lightprobe'
June 24, 2017, 06:11 (GMT)
Fix py-api doc building
June 24, 2017, 03:25 (GMT)
Eevee: Fix linking error.
June 24, 2017, 03:24 (GMT)
Eevee: Planar reflection: Fix normal deformation for background pixels.

Now it matches world cubemap perfectly.
June 23, 2017, 23:46 (GMT)
Eevee: Fix opengl error cause by bad texture configuration.

This is fragile and the whole Texture/Framebuffer should be extended to be more flexible.
June 23, 2017, 23:44 (GMT)
Eevee: Use smaller texture for placeholders.
June 23, 2017, 23:08 (GMT)
Eevee: Planar Reflection: Add contact hardening normal distortion.

Save radial distance to camera in alpha channel of the planar probe.
Use this distance to modulate distortion intensity when shading the surface.
June 23, 2017, 20:51 (GMT)
Eevee: Add AO support in planar reflection.

Technically this enables the use of MinmaxZ pyramid inside the probe captures.
Also Disable AO for cubemap probes because it shows big discontinuities at cubeface limits.
June 23, 2017, 20:51 (GMT)
Eevee: Planar Reflection: Fix precision issue near cliplane.

The problem was that the depth prepass was using the clip plane but not the shading pass.

During the clipping stage, the triangle is converted to a quad clipped to the given clip plane.
But this introduce subtle changes in the depth when this new geometry is rasterized. Since the shading pass was using an EQUAL depth test, the depth values from the shading pass were not always equal to the depth prepass.

Enabling clipping in the shading vertex shader has a too small impact to require a dedicated shader.
June 23, 2017, 20:51 (GMT)
Eevee: Planar reflection: Fix bad texture binding.
June 23, 2017, 19:03 (GMT)
added non-occluded mode for the weight painting
June 23, 2017, 18:31 (GMT)
Set texture to RGBA_16

It looks the RGBA_32 is not necessary
June 23, 2017, 17:51 (GMT)
Added t-intersections and caps. Next step: bridging the gaps.
June 23, 2017, 14:45 (GMT)
Silence warnings (tsc, tsc)
June 23, 2017, 14:41 (GMT)
GPUMaterial: Avoid freeing GLSL shaders when changing scene properties.

This was causing major slowdown when changing Colormanagment settings or post processing.
June 23, 2017, 14:39 (GMT)
Enable point selection in sculpt mode

To use selection mask during sculpt need to use point selection operators.
June 23, 2017, 14:26 (GMT)
Display edit point in sculpt mode

To use the sculpt mask option is necessary to see the selected points

Maybe need to include the select/unselect operators in sculpt too
June 23, 2017, 13:56 (GMT)
Merge branch 'blender2.8' into greasepencil-object
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021