June 23, 2017, 10:26 (GMT) |
Revert "Temporarily disable material preview (T51796 workaround)" This reverts commit 0d9611718d89636d0d407555252b3a6a1d7ef2f9. The preview issues have been solved by CoW commit 802027f3f8f9a83a77134a2b104a25ff3a4ac013 |
June 23, 2017, 08:49 (GMT) |
Fix Eevee "No output node" issue This fixes an issue introduced by the new output node system, where "No output node" was displayed in the material panel even when an output node was present. |
June 23, 2017, 08:46 (GMT) |
Grease Pencil: Fix hardcoded DKEY for continous drawing |
June 23, 2017, 08:05 (GMT) |
Fix T51845 |
Revision f4a4e39 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 23, 2017, 07:30 (GMT) |
Change temp texture to DRW_TEX_RGBA_32 |
June 23, 2017, 07:25 (GMT) |
Merge branch '28' into custom-manipulators |
June 23, 2017, 07:24 (GMT) |
Manipulator: partial depth support Use the depth flag added for this purpose. Although this only works for regular currently, not selection. |
Revision f7c57c5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 23, 2017, 07:22 (GMT) |
Fix problem with sculpt cursor The cursor was not set when switch between object in different modes. |
June 23, 2017, 06:49 (GMT) |
Merge branch '28' into custom-manipulators |
June 23, 2017, 06:47 (GMT) |
Manipulator: disable GL state changes drawing geometry If there is case this is needed, we can enable and restore state for now it seems OK to disable. |
June 23, 2017, 06:18 (GMT) |
Manipulator: Name access |
June 23, 2017, 06:05 (GMT) |
Added ability to edit individual normal. Works by using multiple selection modes, so if yo works by using multiple selection modes, so if you select vert then face. Th Works by using multiple selection modes. So, if you select vert then face, only clnor linked with both vert and face will be edited. Has some issues though, as vert + edge selection can be associated to either of 2 clnors. Need to fix. |
June 23, 2017, 05:57 (GMT) |
Merge branch '28' into custom-manipulators |
June 23, 2017, 05:54 (GMT) |
Manipulator: flip scale flag usage Naming was confusing, while technically correct - the result is no scaling (manipulator ignores zoom-level). Also remove 3D from name since this can be supported for 2D views too. |
June 23, 2017, 05:42 (GMT) |
Manipulator: expose matrix, scale & flags via RNA |
June 23, 2017, 04:51 (GMT) |
Merge branch '28' into custom-manipulators |
June 23, 2017, 04:50 (GMT) |
Manipulator: rename struct members Rename: - matrix -> matrix_basis - user_scale -> scale_basis - scale -> scale_final Match RNA names being added to custom-manipulator branch. |
June 23, 2017, 02:13 (GMT) |
Eevee: Put pack AO parameters. |
June 23, 2017, 01:21 (GMT) |
Merge branch '28' into custom-manipulators |
June 23, 2017, 01:15 (GMT) |
Manipulator: add tweak-snap (not used yet) |
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