Blender Git Commit Log

All Blender Git commits.

Page: 3867 / 8462

May 21, 2017, 15:31 (GMT)
[msvc] Use debug nunmpy archive for debug builds
May 21, 2017, 15:29 (GMT)
Cleanup: More unused include files, reorganization and name changes
May 21, 2017, 15:19 (GMT)
Cleanup: Remove unused include files
May 21, 2017, 14:32 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 21, 2017, 14:28 (GMT)
Create a cache to drawing objects

Due speciall requirements for 2D drawing, the GP objects must be drawn after be sorteed by zdepth value.

We cannot use a simple GPU zdepth because this override the current layer/strokes order and the artists need to keep these controls as primary sorting method instead of GPU zdepth.
May 21, 2017, 11:20 (GMT)
Create a shading group by stroke

As the drawing order is very important in 2D, each stroke must use its own shading group and don't share with others or the drawing order is missing and the layer system does not work.
May 21, 2017, 11:10 (GMT)
Disable zdepth write for strokes

After some analysis, the strokes must work without affect the zdepth buffer or the layer system will not work.

The 2D artist agree that layer system must be the main zdepth order and not the GPU checking.
May 21, 2017, 03:40 (GMT)
Cycles Denoising: Skip feature pass writing for volume-only shaders

Volume shaders without anything connected to the surface output are treated
as if they had a transparent BSDF as the surface shader in Cycles, so the
denoiser should skip feature pass writing for them just as it does with an
actual transparent BSDF.
May 21, 2017, 03:26 (GMT)
Cycles Denoising: Skip confidence interval test for outlier central pixels

If the central pixel is an outlier, the denoiser is supposed to predict its
value from the surrounding pixels. However, in some cases the confidence
interval test would reject every single surrounding pixel, which leaves the
model fitting with no data to work with.
May 20, 2017, 18:27 (GMT)
Cleanup: Create several separated functions
May 20, 2017, 17:40 (GMT)
Enable again write depth pass for strokes only
May 20, 2017, 14:58 (GMT)
Eevee: Initial implementation of exponential shadowmaps

Also fixes the rendering of depth.
May 20, 2017, 14:58 (GMT)
Eevee: Move cube shadows to octahedron shadowmaps.

We render linear distance to the light in a R32 texture and store it into an octahedron projection inside a 2D texture array.

This render the sampling function much more simpler and without edge artifacts.
May 20, 2017, 14:58 (GMT)
GPUTexture: Enabling R32 format for linear depth encoding.
May 20, 2017, 14:58 (GMT)
Eevee: optimize vertex shader for probe and shadows.
May 20, 2017, 14:56 (GMT)
Cleanup: warnings
May 20, 2017, 14:50 (GMT)
Remove write zdepth to avoid z-fighting

The strokes don't need to write the depth buffer
May 20, 2017, 13:53 (GMT)
DwM: assert when uniforms aren't found

More useful when this error shows up early
May 20, 2017, 13:48 (GMT)
Merge branch 'blender2.8' into workspaces

Conflicts:
source/blender/windowmanager/intern/wm_event_system.c
May 20, 2017, 13:17 (GMT)
DwM: Object mode empty-image support
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021