March 10, 2017, 10:27 (GMT) |
Cleanup: rename drawObjectSelect After adding draw_object_select, noticed a similar name. Rename drawObjectSelect to draw_object_selected_outline. |
Revision 51395e0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 10, 2017, 10:10 (GMT) |
Merge branch 'blender2.8' into gpencil_2.8 |
Revision 8bfd2a8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 10, 2017, 09:45 (GMT) |
Draw strokes using sorting by zdepth Now this implemented in legacy code. When final draw will be ready, this drawing must be moved. |
March 10, 2017, 09:27 (GMT) |
Fix T47690: Connected PET w/ individual origins - Connectivity length was overwritten by distance to closest selected. - Vertices used the 'island' center of the closest vertex, even if it wasn't connected. Now optionally keep track of the original index of used as the closest connected distance. To support this needed to add optional support for islands of 1 vertex. |
March 10, 2017, 07:09 (GMT) |
Cycles: Enable SSS and volumes for CUDA and Nvidia OpenCL split kernel |
March 10, 2017, 02:07 (GMT) |
Fix T50904: Imprecise timeline frame selection using mouse The changes introduced in rB3e628eefa9f55fac7b0faaec4fd4392c2de6b20e made the non-subframe frame change behaviour less intuitive, by always truncating downwards, instead of rounding to the nearest frame instead. This made the UI a lot less forgiving of pointing precision errors (for example, as a result of hand shake, or using a tablet on a highres scren) This commit restores the old behaviour in this case only (subframe inspection isn't affected by these changes) |
March 10, 2017, 00:53 (GMT) |
OpenGL: Convert drawobject.c (cont) - drawDispListwire_ex() - removed primitive check in Batch_init() |
March 9, 2017, 23:28 (GMT) |
OpenGL: Convert drawobject.c (cont) removed draw_box |
March 9, 2017, 21:10 (GMT) |
OpenGL: Convert drawobject.c (cont) -Softbody matrix -EditCurve/NURBS |
March 9, 2017, 21:10 (GMT) |
OpenGL: Convert drawobject.c (cont) Remove drawcircball Convert texturespace, editfont, metaball (except for displist usage) |
March 9, 2017, 19:56 (GMT) |
Merge branch 'master' into blender2.8 Manually merged viewport xray changes |
March 9, 2017, 19:11 (GMT) |
Merge branch 'master' into blender2.8 |
March 9, 2017, 18:21 (GMT) |
Immediate Mode: Updated commented out code from textview.c |
March 9, 2017, 18:20 (GMT) |
March 9, 2017, 18:09 (GMT) |
Add/use template for browsing layout-types of a workspace/window combination Tried adding a more generic template for this first, but this is really such a special case that it would need to have quite a bunch of exceptions. Basically we're showing the active layer-instance of the workspace in the text button and within the menu, the layout-type list of the workspace and their previews from the screen wrapped by the layout-instance :S Also made renaming work properly. |
March 9, 2017, 18:00 (GMT) |
3D View: x-ray support for depth picking Selection loop would draw the selection ignoring xray. Now draw in a separate pass after clearing the depth buffer, as with regular drawing. Also disable depth sorting, caller can sort the hit-list by depth if needed. |
March 9, 2017, 17:12 (GMT) |
Immediate Mode: Fix crash on text editor when going over suggestion list |
March 9, 2017, 17:02 (GMT) |
Immediate Mode: text_draw.c 2/2 Tackle the remaining parts of the code, mainly the commented out function `draw_documentation`. |
March 9, 2017, 17:01 (GMT) |
Immediate Mode: text_draw.c 1/2 Note 1: renamed draw_cursor to draw_text_decoration, since it was drawing cursor, margin, selection and line highlight Note 2: commented out code update coming next Part of T49043 |
March 9, 2017, 16:10 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
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