February 27, 2017, 20:15 (GMT) |
Outliner: Rename "Collections" display mode to "Active Render Layer" |
February 27, 2017, 19:08 (GMT) |
Merge branch 'master' into blender2.8 |
February 27, 2017, 17:31 (GMT) |
February 27, 2017, 17:20 (GMT) |
obvels need scaling before manta can use them |
February 27, 2017, 16:57 (GMT) |
February 27, 2017, 16:49 (GMT) |
Surface Deform Modifier (SDef) Implementation of the SDef modifier, which allows meshes to be bound by surface, thus allowing things such as cloth simulation proxies. User documentation: https://wiki.blender.org/index.php/User:Lucarood/SurfaceDeform Reviewers: mont29, sergey Subscribers: Severin, dfelinto, plasmasolutions, kjym3 Differential Revision: https://developer.blender.org/D2462 |
February 27, 2017, 16:46 (GMT) |
Fix memory leak when making duplicates real and parent had constraints Thanks Bastien for help! |
February 27, 2017, 16:41 (GMT) |
Clay Engine: Edit Mesh overlay fix jaggy edges. We do a strip of triangles around the triangle of interest and modify the variying vars to "trick" the fragment shader into rendering what we need. This keeps the compatibility for both shaders. Vertex still get half displayed when angle at the vertex is very acute. This patch is only for the simple, no vert clipped case. This is 2.5x slower than without the trick (on my hardware with 1million tris). |
February 27, 2017, 16:19 (GMT) |
Fix changing device activates it unintentionally Activating in this context means that OpenHMD starts polling the device for rotation values. That can slow down things, so we only do it when actually starting an HMD session. |
February 27, 2017, 16:05 (GMT) |
Don't check if HMD returns valid IPD OpenHMD always returns a valid value, so this check is just a waste of resources. |
February 27, 2017, 15:37 (GMT) |
Use solid draw mode by default for HMD view |
February 27, 2017, 15:27 (GMT) |
Fix/workaround T50677: Shrinkwrap constraint don't get updated when target mesh gets modified Do a "full" update on leaving sculpt mode, so we are sure scene will be brought to a consistent state. Ideally we'll only do that when there are objects which depends on geometry without re-calculating self geometry, but that's a bit tricky currently. |
February 27, 2017, 15:23 (GMT) |
Fix wrong modelview matrices Was wrongly applying modelview matrices from HMD onto Blender's. |
February 27, 2017, 15:19 (GMT) |
Similar to previous commit, but for object constraints |
February 27, 2017, 15:00 (GMT) |
Depsgraph: Shrinkwrap constraint actually depends on geometry |
February 27, 2017, 14:22 (GMT) |
Cycles: Fix compilation error on vanilla Ubuntu 16.10 Patch by @swerner, thanks! |
February 27, 2017, 14:21 (GMT) |
Fix T50634: Hair Primitive as Triangles + Hair shader with a texture = crash Attributes were not resized after pushing new triangles to the mesh. |
February 27, 2017, 14:21 (GMT) |
Fix part of T50634: Hair Primitive as Triangles + Hair shader with a texture = crash Wrong formula was used to calculate needed verts and tris to be reserved. |
February 27, 2017, 14:21 (GMT) |
Cycles: Make it more clear values never changes by using const qualifier |
February 27, 2017, 13:50 (GMT) |
Merge branch 'writefile_rework' into id_override_static. That way we don't have to add the same stupid few lines to *all* datatypes writers! Obvious gain on efficiency and security from coding PoV. Conflicts: source/blender/blenloader/intern/writefile.c |
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Master Commits
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