November 19, 2021, 18:24 (GMT) |
Revision 98c960a by Germano Cavalcante November 19, 2021, 18:19 (GMT) |
Merge remote-tracking branch 'origin/master' into transform-navigation-snapsource |
November 19, 2021, 17:39 (GMT) |
Update splash for Blender 3.x development series CC-BY Blender Studio https://studio.blender.org Update the splash artwork for the daily builds (`master`) to celebrate the beginning of a new major series in Blender. The badges of the Development Fund membership levels have been removed for a simpler design, and the font matches the one used elsewhere in blender.org |
November 19, 2021, 17:26 (GMT) |
Fix: Use the instances domain in instance transform nodes Instance attributes exist on the instance domain after rB97533eede44421, so these fields should be evaluated on that domain. |
November 19, 2021, 17:21 (GMT) |
Spreadsheet: Support instances component viewer node columns After rB97533eede444217b, instances have their own attribute domain, but the spreadsheet code worked under the assumption that the component used the point domain. Old files have to re-select the instances data source to make it properly active |
November 19, 2021, 17:17 (GMT) |
Asset Bundle: work in progress, add operator for installing bundles Add an operator for installing asset bundles. Still work in progress, not operational, but at least it allows selecting the target library. |
November 19, 2021, 17:05 (GMT) |
Merge branch 'blender-v3.0-release' |
November 19, 2021, 17:00 (GMT) |
Merge branch 'blender-v3.0-release' |
November 19, 2021, 16:53 (GMT) |
Geometry Nodes: Support custom instance attributes Adds an attribute provider for instance attributes. A new domain `ATTR_DOMAIN_INSTANCE` is implemented. Instance attributes are not yet realized correctly. Differential Revision: D13149 |
Revision ce9d5c3 by Alexander Gavrilov November 19, 2021, 16:47 (GMT) |
Animation: allow marking actions as cyclic for Cycle-Aware Keying. When a manual frame range is set, allow marking an action as having Cyclic Animation. This does not affect how the action is evaluated, but the Cycle-Aware Keying option will automatically make any newly added F-Curves cyclic. This allows using the option from the start to build the cycle, rather than only for tweaking an existing loop. The curves are made cyclic when they have only one key, either after inserting the first key, or before adding the second one. The latter case avoids the need to manually make the first added curve cyclic after marking a newly added action cyclic. Differential Revision: https://developer.blender.org/D11803 |
Revision 7023600 by Alexander Gavrilov November 19, 2021, 16:46 (GMT) |
Animation: allow manually setting the intended playback range for actions. Some operations, e.g. adding a new action strip to NLA, require knowing the active frame range of an action. However, currently it can only be deduced by scanning the keyframes of the curves within it. This is not ideal if e.g. curves are staggered for overlap. As suggested by Nathan Vegdahl in comments to T54724, this patch adds Action properties that allow manually specifying its active frame range. The settings are exposed via a panel in the Dopesheet and Action Editor. When enabled, the range is highlighted in the background using a striped fill to distinguish it from the solid filled regular playback range. When set, the frame range is used when adding or updating NLA tracks, and by add-ons using `Action.frame_range`, e.g. FBX exporter. Differential Revision: https://developer.blender.org/D11803 |
November 19, 2021, 16:42 (GMT) |
Fix T93046: Cycles world volume rendering very slow in OptiX with some scenes With very long ray distance, OptiX ends up traversing many BVH nodes due to a feature that improves precision. However this causes very slow rendering. We now avoid generating such long rays by rejecting the few samples that have long ray distances and very low probability of being generated. This should not meaningfully affect render results. Thanks to Sergey and Patrick for the investigation. |
November 19, 2021, 16:36 (GMT) |
Fix T92682: EEVEE motion blur crash with curve objects After rBb9febb54a492, the evaluated mesh from a curve is now presented to render engines as a separate mesh object, but some code still assumed that a curve object itself could have an evaluated mesh. However, this is still true for surface objects and metaballs, which don't use geometry sets yet. Differential Revision: https://developer.blender.org/D13272 |
November 19, 2021, 15:39 (GMT) |
Merge remote-tracking branch 'origin/blender-v3.0-release' |
November 19, 2021, 15:29 (GMT) |
Asset Browser: don't display linked-in asset datablocks Datablocks marked as asset, linked from another file, were shown in the "Current File" asset library. This is now resolved. |
November 19, 2021, 15:10 (GMT) |
Merge branch 'blender-v3.0-release' Conflicts: source/blender/blenkernel/BKE_blender_version.h source/blender/blenloader/intern/versioning_300.c |
November 19, 2021, 15:09 (GMT) |
Fix CLangTidy warnings. |
Revision 7f708da by Alexander Gavrilov November 19, 2021, 15:09 (GMT) |
Context: add accessors returning selected actions for animation editors. Add a new 'selected_visible_actions' property to allow querying actions that are selected in animation related editors for use in UI and operators. The 'selected_editable_actions' variant excludes linked actions (the only reason an action can be read-only). In the Action and Shape Key editors there is only one action that is specified by the field at the top of the editor. In Dope Sheet it scans the channel rows and returns all actions related to the selected items. This includes summary items for actions and groups. In Graph Editor, it lists actions associated with selected curves. The new property is also used for Copy To Selected and Alt-Click. Ref D11803 |
November 19, 2021, 15:08 (GMT) |
Asset Preferences: disallow single file as asset library Asset libraries should be directories on disk. By manually entering a file path it was possible to have a single blend file as asset library, but that was not a designed-for situation, and it doesn't play well with the asset catalog system. |
November 19, 2021, 15:08 (GMT) |
Sculpt-dev: fix another crash |
|
|
|


Master Commits
MiikaHweb | 2003-2021