January 16, 2021, 19:11 (GMT) |
Merge branch 'blender-v2.92-release' |
January 16, 2021, 19:09 (GMT) |
Fix T84713: Geometry nodes reroute sockets have incorrect type This implements the node tree update function, which is needed so that the reroutes get updated to the correct type. It is based on the same code in the shader and compositor node trees. Differential Revision: https://developer.blender.org/D10123 |
January 16, 2021, 18:45 (GMT) |
EEVEE: Depth Of Field: Fix Weighting Fix accumulation of center samples and the total sample count function. |
January 16, 2021, 18:43 (GMT) |
EEVEE: Depth Of Field: Improvement part 3 Add Hole Fill pass to fill missing background. |
January 16, 2021, 18:36 (GMT) |
GPencil: Hide layer if the scale is zero When scale a layer to zero must be hidden. |
January 16, 2021, 17:38 (GMT) |
Sculpt Expand: Recursivity, move and falloff switching |
January 16, 2021, 16:01 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/editors/include/ED_gpencil.h |
January 16, 2021, 15:44 (GMT) |
GPencil: Cleanup - Rename ED_gpencil_stroke_color_use to ED_gpencil_stroke_material_editable |
January 16, 2021, 15:36 (GMT) |
GPencil: Fix initial value for fill factor after last changes The value has changed due a previous commit and the minimum value cannot be 0. |
January 16, 2021, 15:13 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
January 16, 2021, 15:12 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 16, 2021, 15:11 (GMT) |
GPencil: Fix errors after merge |
January 16, 2021, 15:06 (GMT) |
Merge branch 'master' into greasepencil-object |
January 16, 2021, 14:46 (GMT) |
GPencil: Add new parameteres to transform layers When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work. This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean. {F9480695} This feature was suggested by @pepeland after receiving feedback from several artists. Also, done some code cleanup and rename some functions to get a better naming. Maniphest Tasks: T83660 Differential Revision: https://developer.blender.org/D9761 |
January 16, 2021, 14:26 (GMT) |
Merge branch 'blender-v2.92-release' |
January 16, 2021, 14:24 (GMT) |
Fix T84757: feedback loop with when modifying vertex group with nodes The issue was that the mesh shared its vertex weights with the original mesh (to reduce memory consumption). The solution is to make a local copy of the vertex weights in this case. |
January 16, 2021, 12:04 (GMT) |
GPencil: Filter hidden materials when export to SVG or PDF |
January 16, 2021, 09:28 (GMT) |
Fix T84758: Revert "LibOverride: Also consider regular embedded IDs as virtual overrides." This made Blender considers all materials to be overridden. This reverts commit 2aa7bc06e7a6adb196e552fca3289ed7b7a18f3f. |
Revision 3f03983 by Michael Kowalski (temp-usd-importer-T81257-merge, usd, usd-importer-T81257-merge) January 16, 2021, 05:12 (GMT) |
Fixed compile errors. Registering USD plugins. |
Revision 1e5e81a by Benjamin Skinner / Michael Kowalski (temp-usd-importer-T81257-merge, usd, usd-importer-T81257-merge) January 16, 2021, 03:19 (GMT) |
Initial USD Import open sourcing. Cherry-picked commit of Tangent Animation's USD importer from branch ta-usd-import in https://github.com/tangent-opensource/blender.git. |
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Master Commits
MiikaHweb | 2003-2021