July 21, 2019, 09:34 (GMT) |
Cloth: obstacle metric implemented |
July 21, 2019, 02:58 (GMT) |
Outliner: Fix merge element search from finding incorrect items When selecting aggregated collections (for example) the search menu would show many other types of data (vertex groups, materials, modifiers, etc.) This fixes that issue. |
Revision 679a4c3 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 21, 2019, 01:18 (GMT) |
Fix compile error with bundled OpenXR sources |
July 21, 2019, 00:37 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-fast-io |
July 21, 2019, 00:36 (GMT) |
[Fast import/export] Added OBJ Import with support for only one object and using only vertices and faces |
July 20, 2019, 23:22 (GMT) |
Outliner: Fix merge search menu not showing all children The menu was not searching over the entire subtree of the collapsed element, but it also needed information of the parent element and type, so a struct and memory allocation were required to pass all of the data into the popup menu. |
Revision 5536243 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 20, 2019, 23:10 (GMT) |
Fix troubling memory leak in offscreen viewport drawing I'm not really sure why the leak happened - draw manager kept allocating certain buffers - but I figured I could avoid it by not recreating GPU_offscreen/GPU_viewport on every redraw. This should also improve performance a bit. |
July 20, 2019, 22:22 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 20, 2019, 17:57 (GMT) |
Bevel tool: Miter profiles use normal profile instead of custom profile. Also disabled special miters with the cutoff vertex mesh method. |
July 20, 2019, 17:46 (GMT) |
Fix directory-browse button shown next to file browser directory path Its purpose was to open a file browser to select a path, which doesn't make any sense for this button. |
Revision c1d1640 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 20, 2019, 17:34 (GMT) |
Pure OpenGL backend works now, let it take priority over DirectX |
Revision 3a4034a by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 20, 2019, 17:33 (GMT) |
Make OpenGL-only session backend work Previously, only DirectX HMD rendering would work (and still takes priority). |
July 20, 2019, 15:40 (GMT) |
Rename variables and Cutoff vertex mesh method: New solution for corner vertex direction This could be easily reverted but I changed some profile variable names to something more intuitive IMO (coa -> start, cob -> end, midco -> middle) The corner vertices are now placed along the simple solution of the cross of the adjacent profile plane normals. |
July 20, 2019, 15:39 (GMT) |
Merge branch 'master' into filebrowser_redesign |
July 20, 2019, 15:37 (GMT) |
Move filter settings into popup Saves space, hides complexity and is more consistent to other editors (e.g. viewport and outliner). The search button is in the popup too for now, we may want to move that later. Note the filter popup is not located in the header, but in the directory path (`UI`) region. Had to do two additional changes: * Allow registering a panel without drawing it in the default location. Required so we can register the popup panel in the `UI` region without it drawing there. For other places that's no issue because they are registered for headers - which don't draw panels anyway. * `UI` regions are used for category tabs by default. Added a flag to allow region types to disable categories entirely. |
Revision fa9f34c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 20, 2019, 12:21 (GMT) |
show particle type names in nodes |
Revision 1180996 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 20, 2019, 12:06 (GMT) |
add ability to select output mesh type in modifier settings |
Revision dd47cbf by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 20, 2019, 11:40 (GMT) |
use constant velocity integrator when there are no forces |
Revision 0767dad by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 20, 2019, 11:39 (GMT) |
rename function |
Revision 9fa5d75 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 20, 2019, 10:57 (GMT) |
Fix moving sets and maps |
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