Blender Git Commits

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July 21, 2019, 09:34 (GMT)
Cloth: obstacle metric implemented
July 21, 2019, 02:58 (GMT)
Outliner: Fix merge element search from finding incorrect items

When selecting aggregated collections (for example) the search
menu would show many other types of data (vertex groups, materials,
modifiers, etc.) This fixes that issue.
July 21, 2019, 01:18 (GMT)
Fix compile error with bundled OpenXR sources
July 21, 2019, 00:37 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2019-fast-io
July 21, 2019, 00:36 (GMT)
[Fast import/export] Added OBJ Import with support for only one object and using only vertices and faces
July 20, 2019, 23:22 (GMT)
Outliner: Fix merge search menu not showing all children

The menu was not searching over the entire subtree of the
collapsed element, but it also needed information of the
parent element and type, so a struct and memory allocation were
required to pass all of the data into the popup menu.
July 20, 2019, 23:10 (GMT)
Fix troubling memory leak in offscreen viewport drawing

I'm not really sure why the leak happened - draw manager kept allocating
certain buffers - but I figured I could avoid it by not recreating
GPU_offscreen/GPU_viewport on every redraw.
This should also improve performance a bit.
July 20, 2019, 22:22 (GMT)
Merge branch 'master' into soc-2019-outliner
July 20, 2019, 17:57 (GMT)
Bevel tool: Miter profiles use normal profile instead of custom profile.

Also disabled special miters with the cutoff vertex mesh method.
July 20, 2019, 17:46 (GMT)
Fix directory-browse button shown next to file browser directory path

Its purpose was to open a file browser to select a path, which doesn't
make any sense for this button.
July 20, 2019, 17:34 (GMT)
Pure OpenGL backend works now, let it take priority over DirectX
July 20, 2019, 17:33 (GMT)
Make OpenGL-only session backend work

Previously, only DirectX HMD rendering would work (and still takes
priority).
July 20, 2019, 15:40 (GMT)
Rename variables and Cutoff vertex mesh method: New solution for corner vertex direction

This could be easily reverted but I changed some profile variable names to
something more intuitive IMO (coa -> start, cob -> end, midco -> middle)

The corner vertices are now placed along the simple solution of the cross of the
adjacent profile plane normals.
July 20, 2019, 15:39 (GMT)
Merge branch 'master' into filebrowser_redesign
July 20, 2019, 15:37 (GMT)
Move filter settings into popup

Saves space, hides complexity and is more consistent to other editors
(e.g. viewport and outliner). The search button is in the popup too for
now, we may want to move that later.
Note the filter popup is not located in the header, but in the directory
path (`UI`) region.

Had to do two additional changes:
* Allow registering a panel without drawing it in the default location.
Required so we can register the popup panel in the `UI` region without
it drawing there. For other places that's no issue because they are
registered for headers - which don't draw panels anyway.
* `UI` regions are used for category tabs by default. Added a flag to
allow region types to disable categories entirely.
July 20, 2019, 12:21 (GMT)
show particle type names in nodes
July 20, 2019, 12:06 (GMT)
add ability to select output mesh type in modifier settings
July 20, 2019, 11:40 (GMT)
use constant velocity integrator when there are no forces
July 20, 2019, 11:39 (GMT)
rename function
July 20, 2019, 10:57 (GMT)
Fix moving sets and maps
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021