Revision b124984 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 08:14 (GMT) |
fix when there are no triangles in mesh |
Revision 3708e23 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 07:16 (GMT) |
add multiple in multimap |
July 12, 2019, 07:03 (GMT) |
Cloth: fix rare bug by updating normals before triangulation This was a rare bug when face normals doesn't match the calculated face normal of the BMesh triangulate function. Simple fix by updating the normals before the triangulation. |
July 12, 2019, 06:54 (GMT) |
Cloth: update_active_faces ensures no duplication of faces |
July 12, 2019, 06:32 (GMT) |
Cloth: convert bad_edges in split edges to vector<> |
July 12, 2019, 05:35 (GMT) |
Cloth: better implementation for updating active_faces |
Revision d75d286 by Nathan Craddock (soc-2019-outliner) July 12, 2019, 04:45 (GMT) |
Outliner: Support multiple objects for parenting Now parents multiple objects in the outliner on drag and drop. This only works for setting an object as the parent, not for armatures, lattices, etc. Will be improved on. |
July 12, 2019, 04:44 (GMT) |
Revert "Keymap: Simplify outliner select keymap" This reverts most of commit 210600e7f6df7575ad00ebbe4e4ef40be17677d0. |
Revision e1ce914 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 12, 2019, 01:13 (GMT) |
Merge remote-tracking branch 'origin/greasepencil-object' into soc-2019-npr |
July 11, 2019, 23:13 (GMT) |
Outliner: Disable synced selection in certain modes Certain display modes don't make sense, or don't work well for selection syncing. This disables syncing in Blender Libraries, Data API, and Orphans view. |
July 11, 2019, 22:16 (GMT) |
Keymap: Simplify outliner select keymap Changed extend default and simplified the keymap |
July 11, 2019, 22:15 (GMT) |
Outliner: Remove warnings Left a few unused variables from removing old code |
July 11, 2019, 21:40 (GMT) |
Outliner: Improve walk select Now that walk select doesn't start from active, some selection operators and syncing needed to set the walk element. So after some select operators, set the walk element alongside the active element |
July 11, 2019, 21:27 (GMT) |
Outliner: Cleanup sync code Removed some commented code |
July 11, 2019, 19:46 (GMT) |
Outliner: prevent bone selection when sync select disabled More refinements to the synced selection code |
Revision 09872df by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 11, 2019, 19:05 (GMT) |
Check runtime DirectX requirements for graphics binding too |
Revision 67d6399 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 11, 2019, 18:36 (GMT) |
Check runtime OpenGL requirements prior to creating graphics binding DirectX will need these checks too. Also fix warnings due to wrong printf formatting. |
Revision c297249 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 11, 2019, 18:28 (GMT) |
Merge branch 'master' into soc-2019-openxr |
July 11, 2019, 17:58 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 11, 2019, 17:56 (GMT) |
Outliner: Fix setting of active element from the outliner The active element was being synced, which incorrectly failed when clicking on object data and other non-base elements in the outliner. Now it leaves activation to operators in the outliner rather than syncing to avoid code duplication. |
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