Revision dee695f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:45 (GMT) |
cleanup usage of particle indices |
Revision 4d6b6ab by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:34 (GMT) |
fix wrong index access |
Revision d7fd4ed by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:30 (GMT) |
rename particle_indices to pindices |
Revision b5af31f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:28 (GMT) |
use particle indices to trigger particles |
Revision 157f0ae by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:23 (GMT) |
remove unused code |
Revision 37a3a41 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:21 (GMT) |
cleanup |
Revision 8e2ae56 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:19 (GMT) |
access time factors to next event with particle indices |
Revision 25e7319 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 14:11 (GMT) |
access next event indices with particle indices |
Revision 18e8a12 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 13:58 (GMT) |
use particle indices to access remaining durations |
July 10, 2019, 13:45 (GMT) |
Merge master and fix merge conflicts |
Revision 9386bcb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 13:45 (GMT) |
rename durations to remaining_durations |
Revision 0135d47 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 13:43 (GMT) |
compute remaining durations in every thread again |
July 10, 2019, 13:32 (GMT) |
Cloth: initial implementation of flip edges |
Revision 9ad5e8c by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 10, 2019, 13:28 (GMT) |
LANPR: Fix return type error. |
Revision 1f9186c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 10, 2019, 13:17 (GMT) |
store remaining durations instead of end times |
Revision 74ae87d by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 10, 2019, 13:13 (GMT) |
LANPR: Fix missed library linking. |
Revision 8fc5c61 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 10, 2019, 13:09 (GMT) |
LANPR: Move data defs and the svg modifier into editor/lanpr. |
Revision 84d609f by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 10, 2019, 13:08 (GMT) |
Use OpenXR extension for extra debug messages in debug mode Enables (or tries to) the XR_EXT_debug_utils extension which allows setting a custom callback for additional debug prints. Note that I haven't been able to test this really, as the Monado runtime appears to not have this fully implemented (had to force sending a custom message to find that out...). Will test with the Windows MR runtime in a bit. We can also improve message quality then (it can print the exact function name the message was sent from, print additional custom labels which could indicate session state, etc.). |
Revision 8617854 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 10, 2019, 13:08 (GMT) |
Only try to enable OpenXR API validation layer in debug mode |
Revision d711540 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 10, 2019, 13:06 (GMT) |
Cleanup: Rename XR_DEBUG_BEGIN -> XR_DEBUG_ONLY_BEGIN Of course also renames XR_DEBUG_END accordingly. |
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