Revision 86b0d41 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 7, 2017, 10:41 (GMT) |
Duplicate GP datablock for OB_GPENCIL objects |
March 7, 2017, 10:33 (GMT) |
Cycles: Fix building of CUDA split kernel |
March 7, 2017, 10:33 (GMT) |
Cycles: Fix indentation |
Revision b541ff0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 7, 2017, 10:28 (GMT) |
Do not copy old palettes when duplicate GP data |
March 7, 2017, 10:16 (GMT) |
Cycles: Fix strict warning about unused variable |
Revision 43dcdca by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 7, 2017, 09:53 (GMT) |
Change default OB_GPENCIL size Maybe, this could be a userprefs parameter |
Revision c40e5e0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 7, 2017, 09:24 (GMT) |
Merge branch 'blender2.8' into gpencil_2.8 |
March 7, 2017, 02:49 (GMT) |
Merge branch 'master' into temp-select-pick |
March 7, 2017, 02:49 (GMT) |
Split select code |
March 7, 2017, 02:48 (GMT) |
Task scheduler: Cleanup, use BLI_assert() instead of assert() |
March 7, 2017, 02:48 (GMT) |
FFmpeg: Update for the deprecated API in 3.2.x Should be no functional changes. |
March 7, 2017, 02:48 (GMT) |
Surface Deform Modifier: Respect object transforms at bind time This slightly changes SDef behavior, by now respecting object transforms at bind time, thus not requiring the objects to be aligned in their respective local spaces, but instead using world space. |
March 7, 2017, 02:48 (GMT) |
Multi-View: Map cursor coordinates to visual coordinates When rendering multi-view in side-by-side or top-bottom mode, we squash the UI to half of its size and draw it twice on screen. That means the cursor coordinates used for UI interaction don't match what's visible on screen. This commit is a little event system hack (tm) to fix this. It has some small glitches with cursor grabbing, but nothing to bad. We'll also use it for viewport HMD support. D1350, thanks for the feedback @dfelinto! |
March 7, 2017, 02:48 (GMT) |
CMake: confine WIN32 options |
March 7, 2017, 02:48 (GMT) |
Cleanup: typos |
March 7, 2017, 02:48 (GMT) |
BMesh: Add 'cut' separate mode for intersect tool It was only possible to separate all geometry from an intersection or none. Made this into an enum with a 3rd option to 'Cut', (now default) which keeps each side of the intersection separate without splitting faces in half. |
March 7, 2017, 02:48 (GMT) |
Fix T50855: Intersect (knife) w/o separate doesn't select |
March 7, 2017, 02:48 (GMT) |
Fix T50843: Pitched Audio renders incorrectly in VSE There was a bug in the intended code behaviour to always seek with a pitch of 1.0 regardless of pitch/pitch animation/doppler effects. Check the bug report for a more detailed explanation of problems concerning pitch and seeking. |
March 6, 2017, 21:34 (GMT) |
Draw additional viewport info in HMD view again (3D-cursor, mini-axis, etc) On most (if not all) devices the stuff close to view borders won't be visible because it's out of the field of view. Ideally we'd calculate their positions based on the FOV, but that's for later. |
March 6, 2017, 21:28 (GMT) |
Correction to previous commit, unset shader after session end Also two other minor correcions. |
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