April 7, 2015, 08:56 (GMT) |
smooth lit meshes WIPâ?¦ still having some depth buffer issues |
April 7, 2015, 07:30 (GMT) |
Merge branch 'master' into asset-experiments |
April 7, 2015, 06:07 (GMT) |
draw derived mesh with GPUx API |
Revision b2b3c99 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) April 6, 2015, 23:40 (GMT) |
Widgify the Graph Editor backdrop Adds the basic cage widget to the Graph Editor backdrop. The backdrop drawing while scaling needs to be corrected still, but besides from that (almost) everything works now. |
Revision 171a2c0 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) April 6, 2015, 21:57 (GMT) |
Fix compiling errors after Multiview commit |
Revision 47d37c5 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) April 6, 2015, 21:43 (GMT) |
Merge branch 'master' into wiggly-widgets Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/makesdna/DNA_view3d_types.h source/blender/windowmanager/CMakeLists.txt source/blender/windowmanager/intern/wm_operators.c |
April 6, 2015, 21:18 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
April 6, 2015, 20:04 (GMT) |
draw base mesh with GPUx API Vertex and Edge work great, Face not so much yet â?? totface = 0 so nothing is drawn. Will work on derived mesh next. draw_mesh_object_new_new is simplified to draw mesh geometry and nothing else. Use draw_mesh_object or draw_mesh_object_new for full functionality. |
April 6, 2015, 19:43 (GMT) |
tweak GPUx draw to use actual max index instead of max allowed index. This is a looser restriction than before. |
April 6, 2015, 18:31 (GMT) |
Cycles point density: Support for OSL backend |
April 6, 2015, 18:30 (GMT) |
Merge branch 'master' into cycles_point_density |
April 6, 2015, 18:27 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: source/blender/editors/space_file/filelist.c |
April 6, 2015, 18:23 (GMT) |
Some minor tweaks for asset-engine branch... |
April 6, 2015, 18:15 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: source/blender/editors/space_file/filelist.c |
April 6, 2015, 18:11 (GMT) |
Fix for particle texture evaluation. RGB value from intensity was overriding explicit texture values in every case, only do this for scalar modes. |
April 6, 2015, 17:51 (GMT) |
Merge branch 'master' into asset-experiments |
April 6, 2015, 17:51 (GMT) |
FileBrowser: internal listing: use own, much lighter struct to store whole list. Since with internal listing we have no choice but to list everything, store those data in the smallest possible struct - note we do not even store preview here, these are only handled in full FileDirEntry cache (re-loading them from cached thumbnails is really quick anyway). Still not complete, have to re-do ID previews now, among other things... And some memleaks again with previews, ugh. |
April 6, 2015, 17:18 (GMT) |
Cycles point density: Avoid race condition when using same object as texture source If the same object is used by two point density textures in Particle source mode it was really easy to catch a crash in derived render creation. For now solved with mutex lock around cache_pointdensity_ex() which is not ideal but seems to be better compromise comparing to other alternatives. |
April 6, 2015, 16:08 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
April 6, 2015, 16:03 (GMT) |
Merge branch 'master' into cycles_point_density |
|
|
|


Master Commits
MiikaHweb | 2003-2021