April 6, 2015, 14:49 (GMT) |
BGE: ImageViewport no texture to load when used with DeckLink. |
April 6, 2015, 14:18 (GMT) |
BGE: Fill-in DeckLink object. Implement the DeckLink object to output on DeckLink card. It takes a source like the Texture object and gets the image the same way. API: dl = bge.texture.DeckLink(0, "HD1080p24") # card nb, mode dl.source = bge.texture.ImageViewport() dl.source.whole = True dl.refresh(True) Known issue: using ImageViewport as source will not set the alpha channel right. This is because the framebuffer by default will not have an alpha channel. This can be solved either by inserting a 'green' filter that will convert the background color to alpha, or enable the alpha channel on the framebuffer (require change in Ghost). |
April 6, 2015, 13:37 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
April 6, 2015, 12:10 (GMT) |
[CYCLES] Resolve data-flow violation Don't pre-pone device_update() for all devices. Instead just postpone load_kernels for SplitKernel-running-devices only. |
Revision 3e0d5da by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) April 6, 2015, 11:56 (GMT) |
Fix T44282: Image sampling line disappears after a while |
April 6, 2015, 10:07 (GMT) |
Add comment for PATH_ITER_INC_FACTOR |
April 6, 2015, 09:50 (GMT) |
Merge branch 'master' into cycles_point_density |
April 6, 2015, 03:22 (GMT) |
Fix blenderplayer build |
Revision e29deba by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) April 5, 2015, 21:47 (GMT) |
Graph Editor backdrop from camera Adds an option for the Graph Editor to show the view plane of a selectable camera as a backdrop. Next step: Widgify it! |
Revision fe0d6d9 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) April 5, 2015, 21:42 (GMT) |
Merge branch 'master' into wiggly-widgets Conflicts: source/blender/editors/space_view3d/view3d_ops.c |
April 5, 2015, 15:10 (GMT) |
Apply sim debug data from caches back to the global hash table. Note that this is quite messy atm, it will override debug data if different caches are used, and does not discriminate when writing to caches either. |
April 5, 2015, 14:02 (GMT) |
Write out sim debug data along with dupli caches, if the global sim debug flag is enabled. |
April 5, 2015, 13:47 (GMT) |
BLI filelist: get rid of strings for size/time/mode/etc. Those were eating quite a bit of bites, not neglectable with thousands of entries... Also, useless to print those info most of the time, they are not used! So now, we only store 'raw' stat data, and expose funcs to convert them to readable strings on demand. |
April 5, 2015, 13:04 (GMT) |
Merge branch 'cycles_point_density' into gooseberry |
Revision c324136 by Lukas Toenne (cycles_point_density, gooseberry, gooseberry_farm, temp_motionpaths) April 5, 2015, 13:03 (GMT) |
Fix for undefined psmd field in when evaluating particle textures. |
April 5, 2015, 12:47 (GMT) |
SimDebugData writer/reader for Alembic caches. This will allow debug visualization data to be stored inside caches along the actual simulation state. While the regular simulation allows examining simulation data on-the-fly by stepping through the regular timeline, the new baking mechanism used for caches does not easily allow simulation data to be visualized frame by frame. Caching this data will allow adding it to the global sim debug data. This would also still be very handy if the baking process itself becomes more interactive again. Unlike the current simulation progression, the cached data can be accessed randomly, so scrubbing throught the timeline becomes possible. |
April 5, 2015, 09:54 (GMT) |
Fixed unused parameter warnings in Alembic customdata code. |
April 5, 2015, 09:49 (GMT) |
Merge branch 'master' into asset-experiments |
Revision 96bc33f by Dalai Felinto April 5, 2015, 05:38 (GMT) |
Revert "Multiview - test to see if it builds fine in all platforms with official build flags" This reverts commit b5ad63168916e91c23b43bd376efc16532dcad8c. |
Revision b5ad631 by Dalai Felinto April 5, 2015, 05:38 (GMT) |
Multiview - test to see if it builds fine in all platforms with official build flags |
|
|
|


Master Commits
MiikaHweb | 2003-2021