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April 6, 2015, 14:49 (GMT)
BGE: ImageViewport no texture to load when used with DeckLink.
April 6, 2015, 14:18 (GMT)
BGE: Fill-in DeckLink object.

Implement the DeckLink object to output on DeckLink card. It takes a
source like the Texture object and gets the image the same way.

API:
dl = bge.texture.DeckLink(0, "HD1080p24") # card nb, mode
dl.source = bge.texture.ImageViewport()
dl.source.whole = True
dl.refresh(True)

Known issue: using ImageViewport as source will not set the alpha channel
right. This is because the framebuffer by default will not have an alpha
channel. This can be solved either by inserting a 'green' filter that will
convert the background color to alpha, or enable the alpha channel on the
framebuffer (require change in Ghost).
April 6, 2015, 13:37 (GMT)
Merge remote-tracking branch 'origin/master' into multiview
April 6, 2015, 12:10 (GMT)
[CYCLES] Resolve data-flow violation

Don't pre-pone device_update() for all devices. Instead just postpone
load_kernels for SplitKernel-running-devices only.
April 6, 2015, 11:56 (GMT)
Fix T44282: Image sampling line disappears after a while
April 6, 2015, 10:07 (GMT)
Add comment for PATH_ITER_INC_FACTOR
April 6, 2015, 09:50 (GMT)
Merge branch 'master' into cycles_point_density
April 6, 2015, 03:22 (GMT)
Fix blenderplayer build
April 5, 2015, 21:47 (GMT)
Graph Editor backdrop from camera

Adds an option for the Graph Editor to show the view plane of a
selectable camera as a backdrop.
Next step: Widgify it!
April 5, 2015, 21:42 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/editors/space_view3d/view3d_ops.c
April 5, 2015, 15:10 (GMT)
Apply sim debug data from caches back to the global hash table.

Note that this is quite messy atm, it will override debug data if
different caches are used, and does not discriminate when writing to
caches either.
April 5, 2015, 14:02 (GMT)
Write out sim debug data along with dupli caches, if the global sim
debug flag is enabled.
April 5, 2015, 13:47 (GMT)
BLI filelist: get rid of strings for size/time/mode/etc.

Those were eating quite a bit of bites, not neglectable with thousands of entries...
Also, useless to print those info most of the time, they are not used!

So now, we only store 'raw' stat data, and expose funcs to convert them to readable
strings on demand.
April 5, 2015, 13:04 (GMT)
Merge branch 'cycles_point_density' into gooseberry
April 5, 2015, 13:03 (GMT)
Fix for undefined psmd field in when evaluating particle textures.
April 5, 2015, 12:47 (GMT)
SimDebugData writer/reader for Alembic caches.

This will allow debug visualization data to be stored inside caches
along the actual simulation state.

While the regular simulation allows examining simulation data on-the-fly
by stepping through the regular timeline, the new baking mechanism used
for caches does not easily allow simulation data to be visualized frame
by frame. Caching this data will allow adding it to the global sim debug
data.

This would also still be very handy if the baking process itself becomes
more interactive again. Unlike the current simulation progression, the
cached data can be accessed randomly, so scrubbing throught the timeline
becomes possible.
April 5, 2015, 09:54 (GMT)
Fixed unused parameter warnings in Alembic customdata code.
April 5, 2015, 09:49 (GMT)
Merge branch 'master' into asset-experiments
April 5, 2015, 05:38 (GMT)
Revert "Multiview - test to see if it builds fine in all platforms with official build flags"

This reverts commit b5ad63168916e91c23b43bd376efc16532dcad8c.
April 5, 2015, 05:38 (GMT)
Multiview - test to see if it builds fine in all platforms with official build flags
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021