November 19, 2020, 14:23 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 417924d by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 12:40 (GMT) |
Geometry Nodes: transform geometry in Object Info node |
Revision a581367 by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 12:38 (GMT) |
Geometry Nodes: give nodes access to object that is being modified |
Revision 00928f7 by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 12:17 (GMT) |
Geometry Nodes: simplify attributes api and support deletion The main difference is that the functions to access attributes have been moved to MeshComponent and PointCloudComponent. |
November 19, 2020, 12:06 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-T52744-euler-filter |
November 19, 2020, 12:04 (GMT) |
Cleanup: Animation, fix uninitialised variable in Euler filter code No functional changes. |
November 19, 2020, 11:41 (GMT) |
New Euler filter implementation This new discontinuity filter performs actions on the entire Euler rotation, rather than on the individual X/Y/Z channels only. This should make it fix a wider range of discontinuities, for example those in . Manifest Task: T52744 |
November 19, 2020, 11:03 (GMT) |
Cleanup: Animation, refactor Euler filter Split up the Euler filter function into two more functions. The Euler filter operator works in two stages (find channels that define the X/Y/Z Euler rotations, and perform filtering on those channels), and each stage now has its own function. This makes it clearer which data are used in which part of the code, and makes future improvements easier. No functional changes. |
November 19, 2020, 10:00 (GMT) |
importer: fix r issue for file created on windows. |
November 19, 2020, 02:34 (GMT) |
Some multires stuff |
November 18, 2020, 20:49 (GMT) |
GPencil: Fix merge error |
November 18, 2020, 20:43 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenkernel/intern/gpencil_geom.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_gpencil.h |
November 18, 2020, 18:52 (GMT) |
New USDMaterialImporter class |
Revision 9197109 by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 18, 2020, 12:41 (GMT) |
Geometry Nodes: support controlling instance scale in point instancer node |
Revision 96beb71 by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 18, 2020, 12:40 (GMT) |
Geometry Nodes: support point cloud component in random attribute node |
Revision 7e930f4 by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 18, 2020, 12:39 (GMT) |
Geometry Nodes: support rotation and scale in instances component |
Revision aa780a4 by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 18, 2020, 12:27 (GMT) |
Geometry Nodes: fix memory leak |
November 18, 2020, 12:07 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 5c3496f by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 18, 2020, 11:28 (GMT) |
Geometry Nodes: initial Random Attribute node This adds some ui boilerplate code for the Random Attribute node and provides an initial implementation. Note, while the implementation can already randomize attributes, it might not behave as expected under all circumstances yet. It's still work in progress. |
Revision 425b15e by Jacques Lucke (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 18, 2020, 11:25 (GMT) |
Geometry Nodes: use attribute api in point instance node |
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