Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 205
Master Commits : 104
Branch Commits : 101
First Commit : July 11, 2018
Latest Commit : February 5, 2020

Commits by Month

DateNumber of Commits
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master104
temp-gpencil-eval71
greasepencil-refactor71
greasepencil-object71
soc-2019-npr71
soc-2018-npr55
quadriflow12
hair_object10
temp-outliner-visibility8
collada2.86
blender2.8_snap_gizmo6
interactive_physics6
temp-ui-layout-2.86
temp-blender-2.81-release-with-wrong-merge2
temp-lanpr-staging1
temp-lanpr-cleanup21
temp-lanpr-cleanup1
blender-v2.80-release1
cycles_unbiased_volumes1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
object_remesh.c20
quadriflow_capi.cpp14
CMakeLists.txt13
optimizer.cpp13
mesh_remesh_voxel.c13
blender_config.cmake12
BKE_mesh_remesh_voxel.h12
quadriflow_capi.hpp12
main.cpp11

File Changes

ActionTotalPer Commit
Added1 5017.3
Modified7933.9
Deleted40.0

Code Changes

ActionTotalPer Commit
Lines Added10 45955.0
Lines Removed5 28227.8

Latest commits Feed

Revision ea2e699 by Sebastian Parborg (master)
February 5, 2020, 14:49 (GMT)
Fix T56892: Crash on Collada .dae import

In this case the ERROR_REQUIRED_ATTRIBUTE_MISSING seem to be fatal so
stop the import to avoid crashing if we run into this error.
Revision 9410e5d by Sebastian Parborg (master)
January 17, 2020, 14:10 (GMT)
Make the scene preview range not clamp the start/end values

This will make this consistent with the behaviour of other start/end
ranges in blender. So start/end will instead be adjusted to always
satisfy the "start >= end" requirement instead of clamping the values.
Revision 66d773c by Sebastian Parborg (master)
December 19, 2019, 15:14 (GMT)
Fix cloth triangle area calculation being wrong

Before the area calculated was for the resulting quad, not the triangle.
So just simply divide the result by 2.
Revision 62ef59a by Sebastian Parborg (master)
December 9, 2019, 18:18 (GMT)
Add the ability to create internal springs to the cloth sim

This can be used to make closed surfaces behave more like a soft body.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5788
Revision 19a8979 by Sebastian Parborg (master)
December 6, 2019, 16:00 (GMT)
Fix crash when trying to decimate baked fcurve channels

No curve data was available for the modal decimate operator.
Added a check for when the curve has baked data.
Revision 7868db9 by Sebastian Parborg (master)
December 4, 2019, 15:02 (GMT)
Make curve decimation only take into account the selected curve points

Previously the decimation would take the whole curve into account when
decimating and not just the selected part.

This also contains various smaller bug fixes for the fcurve decimation.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D6286
Revision 541d0fd by Sebastian Parborg (master)
December 4, 2019, 10:30 (GMT)
Add cloth pressure vertex group and unlock cloth shrink values range

Introduced a way to specify cloth pressure force influence with a vertex
group. This will allow users to only have pressure affect certain parts
of the mesh.

In addition to this, the "shrink factor" is now also unlocked to allow
negative values and thus allowing the cloth mesh to grow as well.

Reviewed By: Jaques Lucke

Differential Revision: http://developer.blender.org/D6347
Revision f6cefbe by Sebastian Parborg (master)
November 27, 2019, 14:01 (GMT)
Fix T30941: Add cloth air pressure simulation

This adds some basic simulation of internal air pressure inside of
closed cloth mesh objects.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5473
Revision d98d4fc by Sebastian Parborg (master)
November 21, 2019, 11:31 (GMT)
Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.

Removed the weight limit and made the setting more clear in what it actually does.
IE, it controlls the weight of the vertices of the cloth mesh

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5450
Revision 8bc57e5 by Sebastian Parborg (master)
November 21, 2019, 10:58 (GMT)
Add curve decimate in the graph editor

Added a animation curve decimate operator in the graph editor

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D4841

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020