Blender Git Commit Log

All Blender Git commits.

Page: 1181 / 8462

October 27, 2020, 03:41 (GMT)
Geometry Nodes: Add pointcloud support to geometry class

This adds another set of the same mesh functions but for pointclouds.
There are probably better ways to generalize this functionality, but that
may have to be rethought in the future anyway if we want to store
multiple of each type. And anyway it's handy to have a specific set of
"pointcloud" functions available in the node implementations.
October 27, 2020, 03:16 (GMT)
Cleanup: improve comment about shape keys, correct spelling
October 27, 2020, 03:13 (GMT)
Merge branch 'blender-v2.91-release'
October 27, 2020, 03:13 (GMT)
Merge branch 'blender-v2.91-release'
October 27, 2020, 03:10 (GMT)
Fix T80819: Border zoom is isn't accurate in perspective view

Improved user experience by using viewport focal length
to calculate the new camera distance.

Also resizing the border to the same aspect ratio as
the window will help not zooming in more than expected.

Ref D9341
October 27, 2020, 03:07 (GMT)
BLI_rect: add resize_x/y functions

Without this, it's inconvenient to resize a single axis
and doesn't read very well.
October 27, 2020, 02:27 (GMT)
Modifier: apply modifier now works for lattice

Ref D9337
October 27, 2020, 01:46 (GMT)
More fixes for dyntopo undo and vertices (face data still isn't
implemented).
October 26, 2020, 22:26 (GMT)
Merge branch 'master' into cycles_procedural_api
October 26, 2020, 22:11 (GMT)
Cycles API: encapsulate Node socket members

This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.

The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.

The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.

Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.

Reviewed By: brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D8544
October 26, 2020, 19:35 (GMT)
Sculpt/Paint: Add Paint Studio Light preset

This studio light preset is designed for color painting tasks. As color
are multiplied on top of the current studio light/matcap, this should be
as white as possible and with very soft speculars to avoid color
distorsion while showing the volume of the mesh.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D8209
October 26, 2020, 19:27 (GMT)
Geometry Nodes: Initial mesh boolean node

This uses the code from the rewritten boolean modifier from 2.91 as a node.
The implementation is about as minimal as it can get, since for now the use
case of this node is mostly to test multiple geometry outputs and inputs.

The boolean code requires a BMesh, so the node converts the input meshes
to BMesh, so the bmesh is added as a dependency to the nodes module.
October 26, 2020, 18:56 (GMT)
Geometry Nodes: Add operation enum to boolean node
October 26, 2020, 17:35 (GMT)
Merge branch 'blender-v2.91-release' into master
October 26, 2020, 17:29 (GMT)
Fix own previous commit re testing of `BLI_rel_path`.

Windows would need its own version of those tests, for now just
disabling them on that platform.
October 26, 2020, 17:27 (GMT)
Cleanup: remove unused modifier property
October 26, 2020, 17:23 (GMT)
Geometry Nodes: initial test trying to use id properties to initialize group inputs

The settings can only be set via Python currently. The matching between properties
and group inputs is based on the socket identifier (which is e.g. `Input_5`).
Maybe we'll have to use a different matching strategy in the future, will see.
October 26, 2020, 17:18 (GMT)
Animation: Change active FCurve in box/circle/lasso select

Update the active FCurve when box/circle/lasso-selecting, such that after
the operator has finished the active curve is actually the last-operated-on
FCurve.

The operator already would deactivate the active FCurve. However, it would
not re-activate one any more, which caused the active keyframe to become
inactive.
October 26, 2020, 17:17 (GMT)
Merge branch 'master' into xr-actions-D9124
October 26, 2020, 17:05 (GMT)
Apply formatting
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021