Revision b844cac by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 27, 2020, 03:41 (GMT) |
Geometry Nodes: Add pointcloud support to geometry class This adds another set of the same mesh functions but for pointclouds. There are probably better ways to generalize this functionality, but that may have to be rethought in the future anyway if we want to store multiple of each type. And anyway it's handy to have a specific set of "pointcloud" functions available in the node implementations. |
October 27, 2020, 03:16 (GMT) |
Cleanup: improve comment about shape keys, correct spelling |
October 27, 2020, 03:13 (GMT) |
Merge branch 'blender-v2.91-release' |
October 27, 2020, 03:13 (GMT) |
Merge branch 'blender-v2.91-release' |
October 27, 2020, 03:10 (GMT) |
October 27, 2020, 03:07 (GMT) |
BLI_rect: add resize_x/y functions Without this, it's inconvenient to resize a single axis and doesn't read very well. |
October 27, 2020, 02:27 (GMT) |
October 27, 2020, 01:46 (GMT) |
More fixes for dyntopo undo and vertices (face data still isn't implemented). |
October 26, 2020, 22:26 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 26, 2020, 22:11 (GMT) |
Cycles API: encapsulate Node socket members This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various `modified` methods on Nodes in favor of `Node::is_modified` which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544 |
October 26, 2020, 19:35 (GMT) |
Sculpt/Paint: Add Paint Studio Light preset This studio light preset is designed for color painting tasks. As color are multiplied on top of the current studio light/matcap, this should be as white as possible and with very soft speculars to avoid color distorsion while showing the volume of the mesh. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D8209 |
Revision 046ac5f by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 19:27 (GMT) |
Geometry Nodes: Initial mesh boolean node This uses the code from the rewritten boolean modifier from 2.91 as a node. The implementation is about as minimal as it can get, since for now the use case of this node is mostly to test multiple geometry outputs and inputs. The boolean code requires a BMesh, so the node converts the input meshes to BMesh, so the bmesh is added as a dependency to the nodes module. |
October 26, 2020, 18:56 (GMT) |
Geometry Nodes: Add operation enum to boolean node |
October 26, 2020, 17:35 (GMT) |
Merge branch 'blender-v2.91-release' into master |
October 26, 2020, 17:29 (GMT) |
Fix own previous commit re testing of `BLI_rel_path`. Windows would need its own version of those tests, for now just disabling them on that platform. |
Revision ef4fbba by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 17:27 (GMT) |
Cleanup: remove unused modifier property |
Revision aa8360d by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 17:23 (GMT) |
Geometry Nodes: initial test trying to use id properties to initialize group inputs The settings can only be set via Python currently. The matching between properties and group inputs is based on the socket identifier (which is e.g. `Input_5`). Maybe we'll have to use a different matching strategy in the future, will see. |
October 26, 2020, 17:18 (GMT) |
Animation: Change active FCurve in box/circle/lasso select Update the active FCurve when box/circle/lasso-selecting, such that after the operator has finished the active curve is actually the last-operated-on FCurve. The operator already would deactivate the active FCurve. However, it would not re-activate one any more, which caused the active keyframe to become inactive. |
October 26, 2020, 17:17 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
October 26, 2020, 17:05 (GMT) |
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