Revision 0476090 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) November 24, 2019, 12:43 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-review |
Revision 8ae3deb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 12:30 (GMT) |
node shape utility |
November 24, 2019, 12:03 (GMT) |
Cleanup: move console scrollback initialization into versioning |
November 24, 2019, 12:03 (GMT) |
Revision 0fea5c5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 24, 2019, 11:55 (GMT) |
dot file export |
November 24, 2019, 11:49 (GMT) |
November 24, 2019, 11:07 (GMT) |
Merge branch 'master' into greasepencil-object |
November 24, 2019, 11:05 (GMT) |
Cleanup: remove unused text.selection_set select option This was meant to set the selection end instead of the cursor however it hasn't been working for years and seems quite obscure. |
November 24, 2019, 11:03 (GMT) |
Cleanup: text editor variable names |
November 24, 2019, 09:19 (GMT) |
Text Editor: smooth scrolling Add smooth scrolling support for vertical scrolling. This is only active while scrolling so we don't need to support pixel-level offsets for operators, interactions. |
November 24, 2019, 00:40 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 24, 2019, 00:39 (GMT) |
Overlay Engine: Fix overlay toggle not working |
November 24, 2019, 00:09 (GMT) |
Overlay Engine: Only alloc extra depth texture if really needed However this is a bit hacky as both workbench deferred and overlay engine are responsible to ensure the texture is correctly allocated and framebuffers are settuped. |
November 23, 2019, 23:31 (GMT) |
Overlay Engine: Add Temporal Anti Aliasing This add a very simple form of TAA for the overlay engine (in a similar way as workbench does). For now it only supports 4 samples but this can easily improved. The update is not working all the time (i.e: armature edit/pose). |
Revision afe4577 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 23, 2019, 17:04 (GMT) |
initial InlinedNodeTree structure |
Revision 1f52afb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 23, 2019, 16:25 (GMT) |
new Vector.remove_first_occurence_and_reorder method |
November 23, 2019, 16:21 (GMT) |
Windows: Disable tbbmalloc for debug builds. TBBMalloc seems to have a race condition somewhere on shutdown that seems to show up in debug builds only, ideally we find the issue and send a patch upstream but due to its racy nature it has eluded capture so far. This patch disables TBBMalloc for debug builds so that developers that actually need to get some work done can work without being bothered by this misbehaviour. |
November 23, 2019, 15:53 (GMT) |
GPencil: Change Vertex Paint label |
Revision f63d935 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 23, 2019, 13:57 (GMT) |
new Vector.append_and_get_index function |
November 23, 2019, 13:14 (GMT) |
Overlay Engine: Add FXAA as base Antialiasing This will be enhanced by TAA or other technique. |
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