August 6, 2019, 10:18 (GMT) |
Fix T66731: Part 3: Labels translations when tools are in 'compact' mode. Very annoying that this whole UI thingy uses its own cooking... This is more a quick-slap fix than a proper solution, would expect it to work in nearly all cases though... |
Revision 71ec889 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 6, 2019, 09:59 (GMT) |
rename tuple folder to cpp |
Revision 4022d87 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 6, 2019, 09:54 (GMT) |
New list implementation Instead of using a templated list, it is easier to use a "generic" list, that can handle every type with a CPPTypeInfo extension. This simplifies the code quite a bit, because templates can be avoided in many places. This also makes it easier to add new types. The list will still be refcounted and still have the shared immutability semantic. So when a list has more than one user, it is immutable. |
August 6, 2019, 07:06 (GMT) |
Annotation: Simplify only 3D annotations and reduce factor The old factor was too much and the lines could be changed. Anyway, when use simplify the number of points is reduced and the general shape is the same but not as smooth as original stroke. Also, the simplify is only used in 3D view. Note: Not sure if we would have to remove this simplify option for annotations. |
August 6, 2019, 07:05 (GMT) |
Sequencer: frame offset feature usability - Expose the operator in the panel, (wasn't available in the UI at all). - Offset frame was hard coded to a color matching the background. Use the current frame color with dashes instead. - Overlay toggle had wrong name. |
August 6, 2019, 07:05 (GMT) |
Cleanup: redundant const usage |
August 6, 2019, 06:34 (GMT) |
Fix T66100: WorkBench Banding Issues Color banding issues can appear, as result of the 8 bitdepth RGBA that is used in the viewport. This change will use `GPU_RGBA16F` for final renderings and for drawing textures. This allows displaying HDRI textures. Vertex Colors uses `GPU_RGBA16` to resolve color banding issues. All other modes use `GPU_RGBA8` to reduce bandwidth and gpu memory. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5179 |
August 6, 2019, 06:30 (GMT) |
Fix T66671: Memory Leak Material Preview During generating of a material preview with world lighting only the copy world was being freed. The material was removed from the main, but was not freed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5224 |
August 6, 2019, 06:26 (GMT) |
DrawManager: Fix Camera Images Interfere During Selection When drawing the selection buffer the camera images were drawn. This resulted in unneeded extra clicking for the user. This change will ignore camera images during the selection. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5276 |
August 6, 2019, 06:20 (GMT) |
Refactor Paint Overlay Opacity Panel It is now possible to translate this panel. Due to the previous structure the translation tools were not able to pick the strings up as translatable strings. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5279 |
August 6, 2019, 06:18 (GMT) |
Fix T67437: Vertex Colors Not Visible In SculptMode Recently Shader parameter names for UVMaps and vertex colors were renamed. The sculpt drawing code still used the old parameter names. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5320 |
August 6, 2019, 06:10 (GMT) |
UI: rename Border to Box Select Missed in previous renaming commits. |
August 6, 2019, 05:41 (GMT) |
Merge branch 'master' into soc-2019-outliner |
August 6, 2019, 04:49 (GMT) |
Fix T68283: Missing operator in graph context menu |
August 6, 2019, 03:00 (GMT) |
Outliner: cleanup outliner selection syncing function name Cleanup function names for clarity |
August 6, 2019, 02:49 (GMT) |
Outliner: Refactor synced selection to use wm flags Starting point to sync based on type to optimize syncing for larger scenes. Also cleanup from review. |
August 6, 2019, 00:47 (GMT) |
Fix T6813: Dopesheet Editor: Moving keyframes by a number value doesn't work It was a mistake to add the line `t->values_final[0] = t->values[0];` |
August 5, 2019, 23:39 (GMT) |
Fix mistake in earlier commit, removed required call Turns out I my compile and launch directories diverged, so I was running an outdated executable. |
August 5, 2019, 22:41 (GMT) |
Merge branch 'temp-concurrent-viewport-theme' into temp-vr-draw-thread |
August 5, 2019, 20:36 (GMT) |
Fix Mapping node backward compatibility. Update inputs and properties. |
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Master Commits
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