Revision 7c10fa0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 14:20 (GMT) |
object list type |
July 9, 2019, 14:20 (GMT) |
Merge branch 'master' into soc-2019-adaptive-cloth |
Revision 761090b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 14:09 (GMT) |
object type in function system |
Revision 0a07de8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 14:02 (GMT) |
object data type in ui |
Revision b76eb57 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2019, 14:01 (GMT) |
LANPR: don't use zero value in chaining. |
July 9, 2019, 13:59 (GMT) |
Small updates and progress on adding profile widget to bevel tool. |
Revision 1b1fcd7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 13:56 (GMT) |
basic caching system so that particles can be rendered |
July 9, 2019, 13:49 (GMT) |
Fix T66456: UV Editor missing update after selection change in 3D viewport Reviewers: brecht Maniphest Tasks: T66456 Differential Revision: https://developer.blender.org/D5207 |
July 9, 2019, 13:46 (GMT) |
Fix T66610: Planar Track extremely laggy when 3D View is open The issue was caused by modifications to planar track tagging clip for copy-on-write, which was invalidating its cache and forcing current frame in 3D viewport to be re-load. Ideal solution would be to share movie cache across original and evaluated movie clips which will reduce memory usage. However, doing such ownership changes so close to the code freeze is not something comfortable to do. |
July 9, 2019, 13:30 (GMT) |
Fix (minor) some typos and other errors in UI messages. |
July 9, 2019, 13:24 (GMT) |
Fix normal radius versioning |
July 9, 2019, 13:20 (GMT) |
Fix formatting |
July 9, 2019, 12:59 (GMT) |
Fix crash on redo applying transforms When accessing evaluated objects, make sure access to an evaluated dependency graph is done. This solves possible access to NULL data on redo. See https://developer.blender.org/D5209 |
July 9, 2019, 12:55 (GMT) |
July 9, 2019, 12:49 (GMT) |
Fix T64149: Texture paint can act as a canvas and brush at the same time I don't know if it was the intended behavior or not, but having brush and canvas data at the same time with dymanic paint, would lead to the object trying to act as a brush and a canvas at the same time. We can't currently handle this with the new depsgraph, and it could legitimately lead to bad feedback loops. So now, to be more consistent with the GUI, I've made it only use the current set type (brush or canvas) as the final type of the object. That is, you can only have a object be a brush or a canvas, not both at the same time. |
July 9, 2019, 12:45 (GMT) |
Fix crash when redoing Set Origin operator The operator was using a non-evaluated depsgraph to get the evaluated scene, which caused the crash. This fixes the crash reported in T66605, but not the problem where sometimes object origins aren't set. |
July 9, 2019, 12:34 (GMT) |
Eevee: Fix first sample being accumulated without SSR We check if the previous iteration (sample) was using a valid double buffer. If it wasn't, we request another iteration. This fix the issue for viewport,viewport render and image render. Related to T65761 Eevee render inconsistency between 3D View, Viewport render, and F12 Render |
July 9, 2019, 12:34 (GMT) |
Fix T65761 Eevee: SSRefraction not working on first sample There is no reason to disable the refraction on the first sample like SSR does. This was caussing issues when rendering. |
July 9, 2019, 12:34 (GMT) |
Cleanup: GPU: Correct comment |
July 9, 2019, 12:03 (GMT) |
Fix T61474: laggy interaction on Windows/NVIDIA when gizmos are visible Thanks to Sergey and Cl�ment for helping to track this down. |
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