Blender Git Commit Log

All Blender Git commits.

Page: 3079 / 8462

July 20, 2018, 15:40 (GMT)
Fix incorrect magnification filter for text texture.

Barely any visible difference, except when drawing big custom text
with the Python API.
July 20, 2018, 15:27 (GMT)
Fix render triangle size increment error.
July 20, 2018, 14:41 (GMT)
Fix fileread error again.
July 20, 2018, 14:26 (GMT)
Fix taper on segment_count==1 situation
July 20, 2018, 14:14 (GMT)
Fix detail reducing bugs
July 20, 2018, 13:25 (GMT)
Fix WITH_HEADLESS build.
July 20, 2018, 13:15 (GMT)
Depsgraph: Fix missing relation from proxy_form's ID properties

Hopefully this will fix issue with camera rig where camera properties
(like, near/far clip) are driven by custom properties from bones, and
those bones are actually belong to proxied armature.
July 20, 2018, 13:06 (GMT)
Chain first level preview ok. Simplification have bugs.
July 20, 2018, 12:29 (GMT)
Cycles: Several emitters per leaf in light tree

This commits makes it possible for leaf nodes in the
light tree to have more than one emitter. This reduces
the maximum depth of the light tree which makes the
traversal of the tree faster but the sampling code
is slower if a leaf with several emitters is found.

Technical details:
-- If cost of splitting in build is larger than the
energy of the node then we create a leaf instead
of splitting.
-- Maximum emitters per leaf is now set to 64
-- During traversal if a leaf with several emitters
is found then we sample one of these based on
the importance of each emitter. This is calculated
on the fly and therefore a CDF generation without
dynamic allocation was implemented.
- Moved the distribution id to node id lookup from
light_distribution_pdf() to light_bvh_pdf().
July 20, 2018, 11:35 (GMT)
Fix build error with release + debug info build.
July 20, 2018, 11:33 (GMT)
Merge branch 'blender2.8' into greasepencil-object
July 20, 2018, 10:54 (GMT)
Fix assert for Image & Brush icon preview
July 20, 2018, 10:41 (GMT)
Workbench: Add backface culling support
July 20, 2018, 10:41 (GMT)
Basic Draw Engine: Cleanup unused code.

This engine is only used for selection and draw depth so no need for
anything else.

Also add backface culling support to selection.
July 20, 2018, 10:13 (GMT)
Merge branch 'master' into blender2.8
July 20, 2018, 10:11 (GMT)
Cleanup: Move 'WAVEFORM_LOADING' of sounds from flags to tags.

This is purely runtime data, so move it to new tags. ;)
July 20, 2018, 10:01 (GMT)
Fix T55414: waveforms are reprocessed when undoing

Add new tag to bSound (runtime flags), and make read code to set a 'no
reload waveform' new tag, since it uses a mapping to get existing
waveform in undo case...
July 20, 2018, 09:53 (GMT)
Remove unedeed flag in notifier
July 20, 2018, 08:22 (GMT)
Make `draw_armature()` abort in case pose is not up-to-date.

Previously it was calling `BKE_pose_rebuild()`, such thing shall never
be called from drawing code! Hopefully this now works as expected and
that horrible hack is not needed anymore.
July 20, 2018, 08:22 (GMT)
Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.

`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the
depsgraph, since it can add or remove posechannels.

This function now takes a Main parameter to ensure that related
depsgraphes are tagged as dirty (kept it optional, for some corner cases).

We should also probably double-check calls to that function, think in
theory it should only be called from depsgraph itself? But for now...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021