June 8, 2018, 17:03 (GMT) |
Merge branch 'master' into 28 |
June 8, 2018, 17:03 (GMT) |
WM: fix panel drag event handling |
June 8, 2018, 17:03 (GMT) |
WM: fix node link & background drag |
June 8, 2018, 16:58 (GMT) |
WM: fix panel drag event handling |
June 8, 2018, 16:55 (GMT) |
WM: fix node link & background drag |
Revision 71dc55e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 8, 2018, 16:02 (GMT) |
Fix errors after merge |
June 8, 2018, 15:52 (GMT) |
Depsgraph: Remove no longer needed nodetree values copying on eval Note: Depsgraph still calls the nodetree eval function that doesn't nothing in turn. We can remove it, but it is harmless though. |
Revision 1beeff4 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 8, 2018, 15:50 (GMT) |
Merge branch 'blender2.8' into greasepencil-object source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/space_view3d/view3d_ruler.c |
June 8, 2018, 15:30 (GMT) |
UI: clear properties color when empty |
June 8, 2018, 15:23 (GMT) |
Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated Derivedmesh. Pretty straightforward changes, merely mimicking dm-related code, which was already essentially using either Mesh or BMesh data to build the PBVH... Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that one was already dead code in current blender2.8, since final dm is always a cddm built from evaluated mesh. Proper fix is pending new code for subsurf/multires area. |
Revision b763434 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 8, 2018, 14:45 (GMT) |
Changes in Fill tool There were some problems with the mouse position and the new TopBar. Some changes done in order to avoid get_pixel error, but I could not reproduce the crash in Windows. |
June 8, 2018, 14:35 (GMT) |
UI: remove tools space type, use properties context We've decieded to use tools context in properties editor. |
June 8, 2018, 14:29 (GMT) |
DRW: Fix animated material not refreshing This introduces a garbage collection system similar to gpu_texture. |
June 8, 2018, 14:24 (GMT) |
Fix crash with wertex and weight modes Similar to recent sculpt mode. |
June 8, 2018, 14:20 (GMT) |
Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_get |
June 8, 2018, 14:20 (GMT) |
Rename: GPU_texture_orphans |
June 8, 2018, 14:13 (GMT) |
Workbench: XFlip Matcap per 3D View Note: Icons are not yet updated. |
June 8, 2018, 13:59 (GMT) |
Fix T55387: Render fullscreen from top menu crashes Blender Would try to use data from global area for the newly created fullscreen area. This should not happen, so instead of a global area use first area from layout. |
June 8, 2018, 13:51 (GMT) |
Alembic: replaced BLI_assert() with comment why the assert is wrong The comment also hints at what should be fixed, instead. |
June 8, 2018, 13:51 (GMT) |
Alembic: slight clarifications |
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