June 1, 2018, 13:32 (GMT) |
Update Flatty themes with the new pulldown background and minor tweaks. |
June 1, 2018, 13:27 (GMT) |
Fix Add menu issue when there are no collections to instance Differential Revision: https://developer.blender.org/D3453 |
Revision ebd273d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 1, 2018, 13:20 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 1, 2018, 13:11 (GMT) |
Draw background on pulldown widgets if the header is transparent. Since the viewport header now supports transparency, text on pulldowns can be hard to read if their color matches the viewport content. Background is drawn using the 'inner' theme color, that was unused until now. |
June 1, 2018, 13:04 (GMT) |
Fix wrong min/max range for primary reflection roughness. |
June 1, 2018, 12:49 (GMT) |
Fix hair shader not working in final render. |
June 1, 2018, 12:31 (GMT) |
Fix broken logic in make static override operators for Collections. Was pretty sure I already fixed that some weeks ago... but look like it was not committed or somehow lost... |
June 1, 2018, 12:29 (GMT) |
Mesh: Replace DM for mesh w/ wpaint vertex picking |
June 1, 2018, 12:16 (GMT) |
Eevee: Light Cache: Create Probe data and share the lightcache. The lightcache is now can shared between viewlayers. We need this to share the lighting data with the original viewlayer with the baking layer. The cache is still not working. |
June 1, 2018, 12:16 (GMT) |
Eevee: Light Cache: Add Operator and base implementation. Does nothing at the moment. Just create a job and search all probes in a view layer. Only works if copy on write is enabled. |
June 1, 2018, 12:10 (GMT) |
UI: don't show XYZ text w/ direction buttons |
June 1, 2018, 12:01 (GMT) |
Cleanup: rename vars |
June 1, 2018, 12:01 (GMT) |
Mesh: Replace DM for mesh -> curve conversion |
June 1, 2018, 12:01 (GMT) |
Cleanup: Remove old legacy immediate mode drawing code This was not being used. At least from simple tests, all options seemed to be working ok |
June 1, 2018, 12:00 (GMT) |
Cleanup: Fix compiler warning |
June 1, 2018, 11:58 (GMT) |
Mesh versions of DerivedMesh access API calls Add mesh_get_eval_final & mesh_get_eval_deform Note: these will eventually need to be renamed & moved into BKE. |
June 1, 2018, 11:58 (GMT) |
Cleanup: quiet warning, don't set unused alpha |
June 1, 2018, 11:57 (GMT) |
Draw motionpaths with thicker lines by default - Now 2px thick |
June 1, 2018, 11:54 (GMT) |
Copy object animviz settings when doing COW It probably doesn't hurt to do an explicit copy here - it's done for pose too. However, it still doesn't solve the problem of keyframe labels not showing up at all on motionpaths from old files. |
June 1, 2018, 11:53 (GMT) |
Fix: Motionpaths were not drawing for bones As with the objects case earlier, the problem was that when doing COW for the viewport, the pchan->mpath pointer was just getting set to NULL in the copying code. It's unclear for now whether this will cause any problems down the track somewhere else - the comment there was non-specific about why we were explicitly not copying/keeping the old link. |
|
|
|


Master Commits
MiikaHweb | 2003-2021