Blender Git Commit Log

All Blender Git commits.

Page: 3299 / 8462

May 10, 2018, 09:44 (GMT)
Set new override set as the active one
May 10, 2018, 08:45 (GMT)
Handle library query for dynamic overrides
May 10, 2018, 06:41 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 10, 2018, 06:17 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm
May 9, 2018, 22:56 (GMT)
Dynamic Override Property: Mode

ID props won't have these options showing in the UI, but there is no need
to have them stored in the DNA since we need to know the prop type to know
which rna prop to show in the UI.

Also more UI changes.
May 9, 2018, 22:20 (GMT)
Dynamic Override Property: Remove Operator
May 9, 2018, 20:43 (GMT)
Manipulator: API call to invoke on setup

Needed for manipulators that start out interactive,
similar use-case to modal operators, except these can be tweaked after.
May 9, 2018, 20:37 (GMT)
Manipulator: support direct cage3d adjustment

Scale cage relied on transform code,
this adds support for the manipulator corners being modified directly.
May 9, 2018, 20:06 (GMT)
Enable AA disabled by error in previous commit

This line was disabled by a temp commit to compile and must be enabled again.
May 9, 2018, 17:00 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 9, 2018, 16:55 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-dynamic-overrides
May 9, 2018, 16:55 (GMT)
Dynamic Override Properties

TODO:
* Final UI
* Operator to delete them.
* Depsgraph.
* Copy properties (copy data).
* Handle arrays (e.g., ob.color).
* Data path.
* Create default override set or let user pick existent one.
* Get name from data path (rna).
* Get icon.
* Set different override_modes based on property type.

Done together with Bastien Montagne.
May 9, 2018, 16:28 (GMT)
Cleanup: Remove redundant bvh_cache initialization.
May 9, 2018, 15:37 (GMT)
WORK IN PROGRESS: Fix bad pointer cast when modifier is used on non-mesh object
May 9, 2018, 14:45 (GMT)
Clay: Cleanup, reduce indentation level
May 9, 2018, 14:42 (GMT)
Eevee: Cleanup, use NULL instead of static matrix

Those are the same thing now. So no need to keep initializing matrix
over and over.
May 9, 2018, 14:38 (GMT)
Correct previous commit
May 9, 2018, 14:36 (GMT)
Eevee: Cleanup, reduce indentation level
May 9, 2018, 14:36 (GMT)
Cleanup: Style
May 9, 2018, 14:36 (GMT)
Cleanup: Removing stuff that was added earlier but is no longer needed
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021