February 26, 2018, 19:08 (GMT) |
Eevee: Fix prev_persmat being used by multiple viewport. |
February 26, 2018, 19:07 (GMT) |
V3D: Vertex selection: Fix opengl error. |
February 26, 2018, 18:49 (GMT) |
WM/GPU: Clear VAO cache of batch preset when switching context. This is needed for multiple windows to draw the batch presets. This will not be needed once we use only one context for UI. |
February 26, 2018, 18:41 (GMT) |
DRW: Add new Draw Manager OpenGL Context. This separate context allows two things: - It allows viewports in multi-windows configuration. - F12 render can use this context in a separate thread and do a non-blocking render. The downside is that the context cannot be used while rendering so a request to refresh a viewport will lock the UI. This is something that will be adressed in the future. Under the hood what does that mean: - Not adding more mess with VAOs management in gawain. - Doing depth only draw for operators / selection needs to be done in an offscreen buffer. - The 3D cursor "autodis" operator is still reading the backbuffer so we need to copy the result to it. - All FBOs needed by the drawmanager must to be created/destroyed with its context active. - We cannot use batches created for UI in the DRW context and vice-versa. There is a clear separation of resources that enables the use of safe multi-threading. |
Revision 1c045f6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 26, 2018, 18:37 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision c1c1b52 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 26, 2018, 18:34 (GMT) |
Invert Input Samples value In order to keep UI consistency, the value now it's inverted. Bigger values, means more precission. A value of Zero means, no additional sampling. |
February 26, 2018, 18:10 (GMT) |
GHOST: Add new interface to manage offscreen contexts. Offscreen contexts are not attached to a window and can only be used for rendering to frambuffer objects. CGL implementation : Brecht Van Lommel (brecht) GLX implementation : Cl�ment Foucault (fclem) WGL implementation : Germano Cavalcante (mano-wii) Other implementation are just place holder for now. |
Revision a636f3f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 26, 2018, 17:38 (GMT) |
Generate missing mouse event When the artist moves very fast the mouse, there are event that are not captured due hardware limitations, so need to interpolate the position and generate the missing control points in the stroke. |
February 26, 2018, 17:33 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 26, 2018, 17:30 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext |
February 26, 2018, 16:18 (GMT) |
simplified collada integration in Blender. made functions mostly similar with blender2.8 |
February 26, 2018, 16:16 (GMT) |
Adding support for Matrix Transformation export The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented. This task implements Matrix export also for simple Object animation. Differential Revision: https://developer.blender.org/D3082 |
February 26, 2018, 14:22 (GMT) |
From review: render_to_image should not get RenderLayer |
Revision 0014d09 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 26, 2018, 13:54 (GMT) |
Fix Monkey stroke scale This was missing when Pixfactor was changed |
February 26, 2018, 13:48 (GMT) |
Move render ViewLayer iterator outside render_result_new |
February 26, 2018, 11:55 (GMT) |
collada: fix typo in if statement |
February 26, 2018, 11:45 (GMT) |
as discussed on IRC this definition seems to be not necessary |
February 26, 2018, 11:09 (GMT) |
optimized the output of the collada test script for better reading |
February 26, 2018, 08:58 (GMT) |
February 26, 2018, 08:33 (GMT) |
Revert "changing collada parameters" This reverts commit d91f2ac37aa02d96a00d116fa55cdc9f55afd32c. This change makes scene.collada_export() meaningless (ignoring the scene the method is being run on). |
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