Blender Git Commit Log

All Blender Git commits.

Page: 3745 / 8462

August 7, 2017, 14:21 (GMT)
Keep color selected when move

When move up or down in the color list, the color must keep selected.

The code has been cleanup too.
August 7, 2017, 14:16 (GMT)
Merge branch 'master' into blender2.8
August 7, 2017, 14:06 (GMT)
Merge branch 'master' into id_copy_refactor
August 7, 2017, 14:03 (GMT)
UI: Move options to side menu button
August 7, 2017, 14:00 (GMT)
UI: Move buttons in panel
August 7, 2017, 13:52 (GMT)
UI: Add space between fill type and color
August 7, 2017, 13:50 (GMT)
UI: Set some panels closed by default
August 7, 2017, 12:47 (GMT)
Cycles: Cleanup, space after keyword
August 7, 2017, 12:33 (GMT)
Cycles tests: CMake side changes to support recent files split in the SVN repo
August 7, 2017, 12:06 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into strand_editmode
August 7, 2017, 12:01 (GMT)
Cycles: add HTML report to inspect failed test images.

Shows new, reference and diff renders, with mouse hover to flip between
new and ref for easy comparison. This generates a report.html in
build_dir/tests/cycles, stored along with the new and diff images.

Differential Revision: https://developer.blender.org/D2770
August 7, 2017, 12:01 (GMT)
Code refactor: use float4 instead of intrinsics for CPU denoise filtering.

Differential Revision: https://developer.blender.org/D2764
August 7, 2017, 12:01 (GMT)
Code refactor: add, remove, optimize various SSE functions.

* Remove some unnecessary SSE emulation defines.
* Use full precision float division so we can enable it.
* Add sqrt(), sqr(), fabs(), shuffle variations, mask().
* Optimize reduce_add(), select().

Differential Revision: https://developer.blender.org/D2764
August 7, 2017, 12:01 (GMT)
Code refactor: split defines into separate header, changes to SSE type headers.

I need to use some macros defined in util_simd.h for float3/float4, to emulate
SSE4 instructions on SSE2. But due to issues with order of header includes this
was not possible, this does some refactoring to make it work.

Differential Revision: https://developer.blender.org/D2764
August 7, 2017, 12:01 (GMT)
Cycles: remove option to disable transparent shadows globally.

We already detect this automatically based on shading nodes and per shader
settings, and performance of this option is ok now all devices.

Differential Revision: https://developer.blender.org/D2767
August 7, 2017, 11:29 (GMT)
Operator for generating a hair follicle distribution.
August 7, 2017, 11:20 (GMT)
Fix T52278: 'Default' application template fails

Own error in 7398b3b7
August 7, 2017, 11:14 (GMT)
Fix z-depth problems in wave modifier
August 7, 2017, 10:52 (GMT)
Merge branch 'master' into id_copy_refactor
August 7, 2017, 10:13 (GMT)
Fix segment fault with Dupli modifier

This error was introduced after adding support for modifiers in edit mode
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021